Gameplay Enhancement Mods
Skyrim GEMS is a 1-page, quick-reference catalog of lore-friendly Gameplay Enhancement Mods for Skyrim with a focus on mods that create a more realistic, immersive and challenging experience. More...
TIPS:
- Use STEP to make your game better looking and more stable then incrementally add gameplay mods from below to customize your game.
- Read this guide by Frihyland and the STEP team on how to install, backup and mod Skyrim
- To search for a mod on this page, click on "Expand All" (link below) and then press CTRL +"F"
- To compare several mods, hold the CTRL key while clicking on the link for each mod to quickly open multiple tabs
- Be sure to check out categories "400 - Realism" and "410 - Roleplaying"
| [DG] | = | DawnGuard Required |
| [HF] | = | Hearthfire Required |
| [DB] | = | DragonBorn Required |
| [SKSE] | = | SKSE Required |
| [SD] | = | Script Dragon Required |
| blue mod link | = | Mod is on Steam Workshop |
Interface Mods
100 - UI
Section Video:
Click here to watch a video review of 9 User Interface mods (by insane0hflex)
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SkyUI | [SKSE] Over 10K endorsements. An essential interface mod that displays the inventory in a table with Item categories (w/ icons), sortable columns for item properties, and status icons. |
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Immersive HUD - iHUD | [SKSE] Over 5K endorsements. Hides pieces of the interface until needed to increase immersion. Highly configrable - control what is hidden or visible, when they appear, and how transparent. TIP: Try playing with archery crosshairs disabled entirely - It's more realistic, more challenging and much more fun! (By practicing on archery targets, you can get very good at shooting freehand) |
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Less Intrusive HUD II | Lets you move, rotate, resize, hide and/or adjust the transparency of every interface element. Compatible with SkyUI and iHUD |
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Categorized Favorites Menu | [SKSE] Over 10K endorsements. Replaces the single favorites menu with several categorized favorites menus, with subcategories. |
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Categorized Favorites Menu Oni Edition | [SKSE] Makes dozens of mods compatible with Categorized Favorites Menu". (Requires "Categorized Favorites Menu") |
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Customized Categorized Favorites Menu - CCFM | [SKSE] Makes over 125 mods compatible with Categorized Favorites Menu. Choose from 10 Custom layouts to fit your playstyle in 1920 x1080 or 1280 x 1024 resolution. (Requires "Categorized Favorites Menu") |
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Another Sorting Mod | Renames items so they sort properly (e.g. Arrow-Type, Ore-Type, Ingot-Type). Compatible with all DLCs, Categorized Favorite Menu, CFM Oni Edition, CCFM and other mods... |
| [CONSOLE] fov <angle> | Use the console (~) to customize your field of view (how much you can see to the left and right). Default value = 75. Example console command: fov 75 | |
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Better Dialogue Controls | Over 1K endorsements. Fixes keyboard controls for dialog menus - Prevents selecting wrong item with "E" key because mouse pointer took focus away from the keyboard-selected item. When scrolling choices with mouse wheel, the center item is always the active one. |
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EZ2C Dialogue Menu - configurable | Improves dialog menu interface (easier navigation, better keyboard and mouse control) plus 35 in-game menu customization options (e.g. font, colors, position, brightness, etc) |
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Better MessageBox Controls | Lets you navigate and select popup message boxes with the keyboard. Also makes dialog options easier to select with the mouse by making clickable areas larger. |
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No Boring Sleep-Wait Menu | Rest/wait without interruptions for up to 31 days. |
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SkyVoice - Voice Control for Skyrim | [SKSE] Use your voice (microphone) to execute dragon shouts. |
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ThuuMic - Use your mic for dragon shouts | [SD] Use your voice (microphone) to execute dragon shouts, call your horse, command your companions and more. |
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Shouts in the Dragon Tongue - Complete | View shouts in the Dragon Language with or without english translation. Several display options and combinations available. (NOTE: video links to old version of the mod) |
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Unique Region Names | Over 1K endorsements. Displays name of the nine holds instead of "Skyrim" |
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Even Better Quest Objectives | Enhances the quest descriptions in the vanilla game so that you have a clear sense of where you are supposed to go and what you are supposed to do. (An updated DLC-compatible version of Better Quest Objectives by whickus ) |
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The Choice is Yours - Fewer Forced Quests - More Options | Over 1K endorsements. Quests are no longer added automatically when talking to an NPC. Quest are only added if you agree to help them. |
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Quest Eraser -- Remove Quest Objectives from Your Journal | Lets you remove quests from your journal. (Updated - you can now pick and choose which quests to remove) |
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KenMOD - Time on loading screen | Displays current computer time on loading screens. |
| Blood Options | Disable, decrease or increase the amount and duration of the blood splatter on the screen. Choose one - None, Minimal, Increased or Bloodbath | |
| immersiveUI_LockpickPlus | Removes interface messages - disables Steal Horse, Pickpocket, Unlock, Steal, Activate, Use, Open, Search, Locked, Sit, Talk, Take, Harvest, Read, Close, Ride and Empty Text, etc, etc. | |
| Simple Lockpicking | Removes unnecessary gameplay information clutter from the lockpicking screen. | |
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First-Person Messages | Changes messages to a first-person point of view. Compatibility patch for Frostfall and others. Optional add-on changes menu text ("Loading" -- becomes -- "Resume Adventure") |
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Think to Yourself Messages | Changes messages to a first-person point of view |
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Khajiit Speak - Complete Dialogue Overhaul | For people playing as a Khajit, it makes player dialogue sound more like a Khajit. |
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Changed syntaxes | Changes 3 syntaxes in the game: "Open" [place] is now "Enter" [place], "Search" [container] is now"Loot" [container] and "Talk" [person] is now "Speak with" [person]. |
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No empty tag on empty containers | Removes the tag that says "empty" on empty containers |
| Remove repeating OverEncumbered message | Removes the repeating "You are carrying too much to be able to run" message | |
| Death Cam Duration Options | [SKSE] Game will keep running after the player dies until pressing "escape" key. | |
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Skyrim Static Camera Mod | 3rd-person view mod - view distance no longer changes when drawing weapon |
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Distant Vanity Camera | A simple tweak to Skyrim.ini that allows you to zoom WAAAAY out and view the game from a Diablo-type perspective. |
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Lore-Based Loading Screens | Adds 160 lore-based quotes as loading screens |
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No Menu and Loading Smoke | Removes smoke from menu and loading screen (known to have issues when using an ENB). Simply replaces smoke FX file with a blank FX file. |
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HiAlgoBoost GPU Upgrade | Over 1K endorsements. Significantly increases framerate by dynamically reducing the number of pixels rendered at certain times. |
110 - UI - Map
Section Video:
Click here to watch a video demonstrating 6 map mods installed together (by Memorable)
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Warburgs Detailed Paper World Map | Over 1K endorsements. Replaces zoomable map with a more realistic and immersive "paper map" (Shows your current location). |
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A Quality World Map - With Roads | Over 10K endorsements. Adds roads to map and improves map quality (check out this Map Overhaul guide) |
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World Map - Skyrim Hold Borders | Same as "A Quality World Map - With Roads" but it adds the borders to each hold (helpful for when you have a bounty on your head) |
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Equip-able Maps | Allows you to hold and view a static map of the world (and treasure maps) from a first-person perspective (Does not show player's location) |
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BorderSense | Your character will note when crossing the border into a new hold and (optional) remark if you have a bounty in that hold. |
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EzEs -Colored Map Markers- | Map markers are colored by type. (Compatible with Skyrim v1.8) |
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Not Another Colored Map Icon Mod - NACMIM | Changes the icons on your map to colored versions (several versions available). Compatible with all DLCs. |
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Colored Map Markers Updated | An updated version of Colored Map Markers. Makes all quest targets green, all discovered towns blue and all undiscovered towns red. Everything else is untouched. |
| World Map Min_Max Height Pitch Tweak | Lets you zoom way in and way out. Lets you set the default pitch angle of the map camera. Lets you turn cloud cover off. (These settings can no longer be changed via the Skyrim.ini file since the Skyrim 1.8 update) | |
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Remove 3D Map Camera Limits | Makes it possible to almost zoom into the ground and removes border limits when panning. |
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Follower Map Markers | Adds map markers to any follower that you wish. The markers act just like quest markers. |
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CS Tag and Track NPCs | Tag up to 10 NPCs and track their location through the Quest menu. |
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Magical Markers | Give trackable gems (via quest) to NPC or put on ground to mark a location on your map. Set as active quest to track on compass |
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Map Hud Enhanced | Makes map markers smaller. Immersive full screen. Compatible with all map mods |
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Dungeon Quest Awareness | Changes the map markers and area location of dungeons that contain major quest so you don't start them too early |
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World Map (PNG) | A world map in PNG format by GameBanshee.com |
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Mapseller | Adds a cartographer selling maps of the territories showing nearly every map marker in that territory (but you can't fast travel until you've been there). Maps cost 2500-3000 Gold. |
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The Cartographers Map Markers | Adds map markers to many inner city locations such as Player homes, Inns, Stores and Jarls Houses plus it adds many points of interest outside the cities that were discovered during gameplay e.g. Shrines, Temples, Camps, Mines, Ruins, etc. (Markers are not added until location is discovered.) |
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Atlas Map Markers | Adds over 600 map markers (including markers for DawnGuard) to help find treasure maps, shrines, dragon mounds, campsites, skillbooks and more. (Markers are not added until location is discovered.) |
| Player Home Map Markers | Adds map markers to the front door of the 6 player homes: Whiterun, Windhelm, Markarth, College Of Winterhold, Solitude & Riften | |
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Mines of Skyrim | Adds a book to leveled lists that contains the locations of all mines and their ore |
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Detailed Mine Map Markers | Adds and labels all Mine Map Markers to display the main material it yields. (You must still find them first) |
120 - UI - Timesavers
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Vendor Sale Delay - GONE | Vendor's inventory opens immediately after clicking "What have you got for sale?" instead of waiting until after the dialogue has finished. |
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More HotKeys Please | [SKSE] 51 hotkey slots, 5 cycles, and 10 sets can be used, multikeys, press & hold keys. |
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Hotkey your Gear | [SKSE] Lets you easily save weapon & armor sets for both you and your companions and then easily swtich between them. |
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Loadout | [SKSE] Press ALT + 0-9 to save your currently equipped clothing/armor and weapon/magic. Press 0-9 to switch to that set. |
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Jaxonz Outfitter | [SKSE] Use hotkeys to switch between saved equipment sets. |
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Auto Unequip Ammo | Quiver is automatically unequipped when bow or crossbow is unequipped |
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Auto Unequip Shield | Automatically equips/unequips any shield when weapon is drawn/sheathed |
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Auto Unequip Helmet | Automatically equips/unequips helmet when you draw/sheathe your weapon or spell |
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Helmet Toggle - Show Hide | Adds 2 spells that toggle the player or target's helmet to be hidden or shown (still equipped but invisible) |
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Blacksmith Storage Chests | Talk to the blacksmith in each city to buy a non-respawning storage chest to store your crafting supplies. Chest can auto-sort your supplies (optional) and contents can be shared between cities (optional) |
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Shockys Safe Chests | Adds 43 player-owned, non-respawning storage chests to inns and many other logical, helpful locations. Contents are not linked. (NOTE: Realistic Room Rental also adds player-owned chests) |
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Arod's Better Containers | Store customizable sets of items into *any* container/s (local or remote) with one click. Use 50+ presets or cast "Learn" and then later cast "Stash" to auto-store. Retrieve from up to 6 remote containers. Move or Rename any containers (i.e. "Sack" can become "Filled Soulgems"). Craft different kinds of containers and place anywhere + more... |
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Craftable Cloud Storage | Adds craftable, placeable, automated, heuristic, centralized storage to simplify inventory management. Place anywhere. (A user-friendly adaptation of "General Stores - storage resource for packrats"). |
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Buildable Chests and Containers | Craft your own non respawning chests and place them anywhere (not shared) |
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Functional Homes | Adds all crafting stations inside player homes + 40 linked storage containers (i.e. access same inventory from any home). Auto store and auto sort your crafting supplies by pushing one button. Adds a potion combiner to convert many low-level potions into fewer high-level potions of equal strength. More... |
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Automatic Item Storage | Adds 2 new storage cupboards to each buyable home that automatically store your items for you. Adds 1 knapsack that stores your soul gems next to each enchanting table. |
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Alchemy Ingredient Storage | Adds a special alchemy satchel to every buyable house in Skyrim that, when activated, allows you to transfer all the potion ingredients you currently have on you into it. |
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Jonte's Better Alchemy Satchel | Puts all of your alchemy ingredients into your satchel with one mouse click. |
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Swift Potion Reborn | [SKSE] Drink potions automatically depending on configurable settings (i.e. at 30% health). Adds a potion delay (configurable) to prevent spamming and adds potion hotkeys. |
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Kace Auto Loot | Take loot from dead enemies automatically. Highly configurable. |
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AutoSave Manager | [SKSE] Creates automatic saves for you based on certain events, conditions, timed intervals or manually. Highly configurable through MCM. |
130 - UI - Information
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Guess the Distance - Perceptive Scouting | Use "Guess Distance" power to perceive opponent's distance, experience, aggression level, armor, race and weapon (configurable). Amount of information depends on distance and visibility |
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Improved Container Names | Makes container names more informative - "sack" becomes "sack of produce" |
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BLESSINGS - Altar Descriptions | Adds "reward descriptions" to the altars of the nine Gods throughout SKYRIM |
| Soul Gems Differ - Full and Empty | Makes soul gems look different depending on whether they have soul gems in them or not | |
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Better Skill and Quest Books Names | Renames books to show the skills asociated with them at the begining of the name. Example: "(Light Armor) The Refugees" |
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Improved Skill Books | Renames books to show the skills asociated with them at the end of the name. Example: "The Refugees (Light Armor)" |
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Improved Quest Books | Appends "(Quest)" to the names of books that start quests |
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Unread Books Glow | Unread books will glow - Adjustable brightness (bright, medium, dim) |
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Mark Books as Read | After opening a book, "~(Read)" is added before the book's name. (books you have read will sort to the bottom of your inventory.) |
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Organized Books | Edits names of books to more clearly denote books in a series e.g. changes "The Wolf Queen, v4" to "Wolf Queen, Vol. 4 of 8". Also fixes recipes, spell tomes, treasure maps, journals and notes. |
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Known Spells | Changes the tome's name to indicate if it's a known spell. e.g. "Spell Tome (known): Fury" rather than "Spell Tome: Fury" |
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Unknown Enchants | Appends "(U)" to all enchanted items that are unknown and can be disenchanted. No more wondering if you already know the enchantment. |
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Linguists of Skyrim - Dragon Translation kit | Adds a stone tablet deciphering the dragon alphabet and 5 books in Hrothgar containing all known words in the Dragon language. Use them to manually translate the stories on the Word Walls, the names of dragon priests and other draugr. |
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Dragon Language Book | Adds a book at High Hrothgar explaining the Dragon language. Over 20 pages of instruction and reference. |
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Race Description Info | Adds more information to the race choice menu |
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Point The Way | Places additional road signs at several major intersections to make destination options more clear |
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HiRes Legible Road Signs | Over 1K endorsements. Makes road signs more legible |
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Disease Descriptions | Changes the descriptions of the diseases in Skyrim |
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Real Days and Months | Uses actual day, month and times to sleep/wait menu e.g. Time Wait screen will say "Monday, 8:00 AM, 17th of August". |
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Console Books | Adds about 45 books to the game that include all the items ID for all the items in the game. |
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Skyrim -Elys- MemInfo | [SKSE] Displays Memory Usage and FPS (Frames per Second) information on the top right corner of your screen. |
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STATUS | Displays a variety of game detail information in SkyUI i.e. coordinates, Health, Magicka & Stamina regen rates, speed and damage multipliers, etc. |
140 - Patches
| Unofficial Skyrim Patch | Fixes hundreds of gameplay, quest, NPC, object, item, text and placement bugs. | |
| Unofficial Dawnguard Patch | Fixes hundreds of gameplay, quest, NPC, object, item, text and placement bugs. | |
| Unofficial Hearthfire Patch | Fixes dozens of bugs for Hearthfire. >> Hearthfire Mods List >> List of known conflicts and fixes for Hearthfire |
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| Unofficial Dragonborn Patch | Fixes dozens of gameplay, quest, NPC, object, item, text and placement bugs | |
| ShowRaceMenu Precache Killer | Over 1000 endorsements. Prevents CTD (Crash to Desktop) when starting showRaceMenu. Menu opens faster for players with lots of hair mods. | |
| Weapons and Armor Fixes | ** Many of these fixes are now included in the UKSP. If you want the additional changes from this mod, use Sharlikran's Compatibility Patch instead! (original mod not required)** Fixes bad or inconsistent properties for several weapons and armors (e.g. missing material keywords, wrong materials, etc). This mod is an alternative. | |
| Fuz Ro D-oh - Silent Voice | [SKSE] Enhances support for unvoiced in-game dialog by playing a generic silent voice and lip synch file whenever a dialog response doesn't include voice. | |
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Blacksmithforge water fix | Replaces the fake static water at the blacksmith forges with real water. |
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Unlimited Bookshelves | Allows more books/items per shelf |
| Thieves Guild Requirements - No Auto Quest Start Brynjolf | Brynjolf will not approach you and the Thieves Guild quest will not activate if you're not a thief - must have stolen items, picked pockets, and have some skill in sneak. | |
| The Paarthurnax Dilemma | Fixes the quest by the Blades to kill Paarthurnax. | |
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Sell Unusual Gems - Stones of Barenziah | Lets you sell unusual gems to a Khajiit trader (removes "No Stone Unturned" quest from journal) |
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Ethereal Elven Overhaul | Fixes the facial structure of all elves in game - makes them look more like elves instead of goblins. (click here for SkyRe patch) |
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Height Adjusted Races with True Giants | Over 1K endorsements. Changes the height of all races and some creatures (with gender differences). Optional files: 1) Change 1st person view to match. 2) Make giants 1.5x or 2x bigger. 3) Make giants louder. 4) Make dragons bigger. |
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Skyrim Sizes | Realistically increases differences in height between genders and races for Player AND NPCs (see image) |
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Gender & Race Heights | Gives more variety in height between races and genders with males generally taller than females. |
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Consistent Older People | Makes NPCs with old faces have matching old bodies (see image). Compatible with any body replacer mod, male or female. |
| Breezehome Ladder Fix | Fixes the annoying Breezehome ladder blocking issue | |
| Fast travel timescale fix | Fast traveling to a nearby location takes the equivalent time of walking (instead of 1-2 hours) | |
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New Thinner Torch | Character holds torch more realistically (changes mesh) |
150 - UI - Sounds
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Sounds of Skyrim - The Wilds | Over 1K endorsements. Adds over 100 new sound effects to the wilderness. Animal, bird and insect sounds play according to weather, time of day and region. Adds rain impact sounds on tents and wooden structures, rustling bushes to simulate small animals scattering on approach and more. |
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Sounds of Skyrim - The Dungeons | Over 1K endorsements. Adds over 100 new sound effects to dungeons. Different sound sets for different types of dungeons. Adds exterior weather sounds to the dungeon entrance. |
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Sounds of Skyrim - Civilization | Adds over 200 new sound effects to cities, villages, farms, etc. The infamous bloat bug is now fixed! |
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Sound Propagation Overhaul | Over 1K endorsements. Increases volume of ambient sounds, increases audible radius, adds more variety and other audio improvements. |
| Delarics Conditional Combat Music | Disables combat music except when fighting certain higher-level enemies (several lists to choose from). No more being tipped off when common enemies are nearby (while still allowing major battles to remain epic). (Use No Combat Music instead if you want to disable all combat music entirely) | |
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totally epic music battle dragons | Plays intense music when fighting dragons. |
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Fix for combat music | Insures that combat music always plays during battles. (By default, low-level encounters stop triggering combat music when player reaches higher levels) |
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Skyrim User Interface Silencer | Can replace nearly 2 dozen annoying sound effects with silent .wav file. Check which ones when installing. Remove sneak attack "clunk", activate fail noise, level-up noises, crafting noises, nirn root ringing, and many more |
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Quiet Dungeons | Removes looping wind noise from dungeons (watch video) |
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FSS - Better Bards | Improves timing of bard singing |
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FSS - No pause between lines | Removes pause between spoken NPC lines |
| Waterbreathing Breathless Emerge | Water emerging breath sound no longer plays if under the effect of water breathing | |
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Underwater Swimming SFX Fix | Corrects/improves underwater sound for better immersion (example of bad vanilla sound) |
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Better Horse Pain Sounds | Much better sound for horses that get hit/hurt |
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Icebreakers Improved Reverb | Adds reverb to caverns (more realistic sound) |
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Thundering shouts | Cooler shouts - Adds some echo to shouts + a thunder sound + 10% lower pitch |
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Roosters at Dawn | Adds a rooster's crow at Dawn in specific areas. Occurs randomly between 6am and 6:45am |
| Ambient Seagulls | Adds seagull noises to appropriate areas | |
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Footsteps Sounds Overhaul | Overhauls sounds of footsteps for player, NPCs, horses, animals and creatures. Sound varies based on armor worn, walking surface and footwear. |
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Better Animal Footsteps | Makes footstep sounds for 16+ animals more realistic (e.g. rabbits, spiders, mammoths, horkers, mudcrabs, deer, bear, etc) |
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IHSS - Improved Horse Step Sounds | Improves the "hoovestep" sounds of horses by adding "sound sets" for different grounds. |
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Clanking Armor | Changes the footstep sounds when wearing plate armor (much more realistic!). (Click here for alt version w/ more bass) |
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Improved Combat Sounds | Improves combat sounds |
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Better Weapon Swing Sounds | Improves weapon swing sounds (watch video) |
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Smooth blade draw and Sheathe | Quieter sound when drawing blade. (Good for thief characters) |
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Dagger Sounds 4 Daggers | Exchanges the 1h swing sounds of daggers with special dagger swing sounds. |
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Ultra Realistic Bow Shoot Sounds | Makes bow sounds more realistic. |
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Real Arrow SFX | Improves archery sound effects. |
| Lynges Real Arrows Mod | The source sound of arrow hitting comes from target and not from player's ears. (Prevents effect from playing at full volume when hitting someone far away) | |
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True Medieval Tavern Music | Replaces vanilla music you hear in bars/taverns with true medieval music from long ago. Recommend also using Bards sing on request ONLY. Compatible with Lively Inns and Taverns. |
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Fantasy Music Overhaul | Over 1K endorsements. 50+ new, lore-friendly music tracks. Choice to add onto vanilla tracks or replace them. The unofficial successor to "Ambience Music Overhaul". All music tracks are custom-tailored to the location. |
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Enhanced Soundtrack | Adds a variety of high quality, immersive ambient music to game (watch video) |
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Skyrim Soundtrack Expansion | Adds 30 minutes of lore-friendly orchestral music to world exploration playlist. (listen to video sample) |
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Skyrim Theme Menu Music | Violin cover of Skyrim theme music….by Jason Yang |
160 - UI - Animations
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No Spinning Death Animation | Removes the unrealistic spinning death animation. Ragdoll physics used instead. Will not affect killmoves. |
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No heavy muscular walk and idle | Makes NPCs and character stand and walk normally instead of appearing overly musclebound. |
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Run Sprint and Jump | Improves animations for run, sprint and jump (males and females) |
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Bowlegged jump animation Fix | Fixes the bowlegged jump animations for both males and females. |
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Sprint and Jump with Boost | Lets you jump while sprinting. |
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Faster GET UP STAND UP animation | Edits the stand up animation to be twice as fast while maintaining realism |
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Dovahkiin Relaxes Too | Over 1K endorsements. Enables your Dovahkiin to greet someone or play relaxed idle (in vanilla). Invoke lesser power 'Dovahkiin's Relax' by shout button and your character will play idle with something in front. |
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Sit Anywhere | Over 1K endorsements. Allows you or you followers to sit anywhere. |
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AE Animation | Adds over 24 character animations using the "power" key e.g. sit, lie down, drink, eat, whistle, bow, clap, crossed arms, read a book, look far, thinking and more. |
| Passtime | Assigns INSERT, HOME, PAGEUP, DELETE, END, PAGEDOWN keys to animations - Warm hands by fire, read, dance, sit down(sad), lie down, sit down(unwell) | |
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360 Walk and Run Plus | Lets your character walk in a 360-degree circle while in 3rd person with weapon sheathed i.e. character can now walk toward you instead of back stepping. |
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Harvesting Animation | Plays an animation of character picking plant when harvesting. Adds immersion while and balance as it takes a little more time to harvest ingredients. |
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Dovahkiin Prayers | Adds a meditate animation when activating a shrine |
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YY Anim Replacer - Mystic Knight | Click here to compare mods. Over 1K endorsementts. Replaces one-handed sword and magic animations. Designed to fit a character with a sword in one hand and magic in the other.. |
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New Animation for Magic Casting | Click here to compare mods. Over 1K endorsements. Improves animations for casting magic. Note: It is safe, per the author, to delete any animation file that you don't like. (e.g. mag_runforward.hkx) |
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Immersive Animations | Click here to compare mods. Over 1K endorsements. Improves several 3rd person animations giving player a more relaxed stance when wielding weapons. |
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3rd Person Animation Tweak - Dual Wield Sprint | A much more realistic Dual Wield Sprinting animation (see video) |
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3rd Person Dual Wield Animation Fix | Improves the 3rd person idle turn and sprint animation while dual wielding weapons. (watch video) |
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New Animations for Elegant Archers | Improves 40 bow animations for standing idle, walking, running and turn with a bow + drawing, equipping, unequipping, releasing, and sneaking with a bow. Also improves generic sneak animation. (compare archery animation mods) |
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Running with your Bow Replacer | Improves 3 bow animations for RunForward, RunForwardLeft & RunForwardRight. (This mod contains the best "running forward with a bow" animation.) (compare archery animation mods). Recommend installing "New Animations for Elegant Archers" to improve 40 vanilla bow animations and then installing "Running with your Bow Replacer". |
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Casual bow animations | Improves 22 bow animations for standing idle, walking, running and turning with a bow. (compare archery animation mods) |
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3rd Person Animation Tweak - Run Forward with Bow | Improves 3 bow animations for RunForward, RunForwardLeft & RunForwardRight. (compare archery animation mods) |
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DSAMG - Dragon Soul Absorb More Glorious | Improves music and animation when absorbing a dragon soul |
Character Mods
200 - Character Creation
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RaceMenu | [SKSE] Over 5K endorsements. A HUGE improvement to the character creation interface. Adds many more character customization options. |
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Expanded Skyrim Presets | Adds hundreds of facial presets to the character creation screen. |
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Ultimate NPC Face Unlocker | Adds all of the NPC faces and bodies (over 700) to the list of presets in the character creation screen. |
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Race Plus | Makes all face and hair options available to all races. i.e. choose an Orc hair style for your human Nord. (see image for example) |
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Extended Slider Colors | Significantly extends the choice of colors available for hair, eyes, etc. |
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ApachiiSkyHair | Over 20K endorsements. Adds 50+ new hairstyle options for females and 40+ new hairstyle options for males |
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Beards | Adds braided beards (made by Bethesda but were hidden in the CK). Also improves textures of all beards (optional) |
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Bald Head | Adds a bald head to the hair options. |
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XCE - Scarface | Adds 16 new scars to the game of various styles; such as battle scars, burn scars and ritual scars. |
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Bandit Eyepatch | Adds an eye patch. Craft it at a forge or buy it at Grelka's shop in Riften. ** Use Sharlikran's Compatibility Patch instead (original mod not required) ** |
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Player Size Adjuster | [SKSE] Use SkyUI MCM to adjust your character's height as well as your height when transformed into a werewolf or Vampire Lord. It will automatically adjust your 1st person height to match. Optionally can adjust run speed and jump height based on height. |
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Beelzeboss character traits | [SKSE] Let's you add positive and negative traits when making a new character (see image for example) ** Author invites anyone to continue development ** |
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Playable Children PLUS | Makes it possible to play as a child. |
210 - Alternate Starts
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Alternate Start - Live Another Life | Multiple alternate starts (lvl1) with different back stories. Main quest not started (can start Dragonborn quest if you want) |
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Random Alternate Start | A completely random start - choose from 21 class starting kits and start in one of 463+ locations. |
| Alternate Starting Factions | Start in 1 of 6 factions w/ a follower. Main dragon quest disabled | |
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New life - pseudo alternate start | Multiple alternate starts (lvl1) from different towns with different stories (e.g. a deckhand in Dawnstar, hunter in Falkreath, farmhand in Markarth, etc). The race menu appears after intro. Main quest already completed. (Also adds ability to create your own alternate start) |
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a HARDCORE start - bandit Theanna | Plugin - you are a female bandit with a bounty on your head in 3 provinces. Main quest disabled. (Watch this video based on this article for instructions on how to create your own custom alternate start at any location with any equipment you want) |
| Dimes Quickstart | Skip cart ride, attack, and dungeon. Choose your race & whether you followed Stormcloak or Imperial. | |
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Skyrim through the eyes of a child - an alternate start | Play as a child (male or female). Parents have both died. The Helgen incident never happened. There are no dragons and your character is not the dragonborn. Requires Playable Children Plus. |
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Starting Spell Choice | Removes Healing & Flames spells & allows player to choose 1 novice spell (or none) from each Magic school. Works with Alternate Start - Live Another Life. (Or use Spell Eraser mod) |
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More Starting Spells | Adds some spell books for novice spells in Helgen Keep so you can choose what spells you want to start the game with. |
220 - Starter Homes
| Homestead - Make Anywhere a Player Home | [SKSE] Cast "Stake Your Claim" spell on any cleared dungeon/fort/cave to make it your home - it places a chest that prevents creatures from respawning and provides safe storage. Add a tent, fire or other comforts using other mods. Cast again to relocate chest (with loot) to new location. | |
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Starter tent | Adds a small tent near Riverwood with a player chest and 3 minor potions. |
| City Shacks | Adds a small rentable shack in each major city to bridge gap between inns and buying a home (payment of rent is optional). (NOTE: Can also rent semi-permanent rooms at inns using Realistic Room Rental Enhanced (listed under 330 - Economy) | |
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Hunters Treehouse | A small treehouse located between Whiterun and Riverwood. Some storage, one shelf of books, one weapon plaque and a weapon rack. |
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Beggar's Solitude | A tiny wooden shed/shack in Solitude with a bed and storage. (no load door) |
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Beginner's Shack | A tiny wooden shed in Riverwood with a bed and storage. (no load door) |
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Robbers Roost | A habitable, old delapidated barn in Falkreath Hold. Rumour has it that it's currently inhabited by bandits. Includes bedrolls, smithing tools & storage. |
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Rift Raft | A small and simple boat house starter home at the Riften docks with basic features - a bed, chair and storage (not drivable) |
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Riverside Shack | A small but cozy no-load-door fishing shack between Riverwood and Whiterun. Has a small cellar. Wood chopping, grindstone, tanning Rack, named containers, shrines, cooking pot, Mini Alchemy/Enchantment table and cellar with blacksmithing tools, mannequin and weapon racks. |
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Falkreath Hill Shack | A small open shack (no loading door) overlooking Falkreath. Companion compatible. Bed, storage, book shelf, 2 weapon racks, alchemy, workbench, tanning rack, sharpening stone, anvil, chopping block. |
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Woodsmans Shack | A Ranger or Hunter player home - a rustic hunting shack in southeastern Skyrim with no load entry (and no front door). Includes all crafting stations, storage and weapon racks. |
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Snowberry Cottage | A small, rustic cottage (stone walls and floors) with a living room and basement just south of Dawnstar. Bookshelf, storage, personal safe, weapon rack, alchemy table & enchanter. |
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Dusks Cabin | A small, cozy, "no load door" cabin by Ithlia near White run. Outdoor sky and weather visible from inside. Several crafting amenities. |
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Anoriths Shack | A small, cozy hunter's shack (with hidden grotto) in the southwest near Lake Ilinalta. Bed, cooking pot, alchemy station, chopping block, tanning rack and small garden. (Hidden grotto has smithing and many other amenities) |
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Cabin in Riverwood | A small, cozy "no load door" cabin by Ithlia behind the Sleeping Giant Inn in Riverwood. Door has a locking deadbolt. Storage inside and out and customized enchanting and alchemy stations downstairs. |
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Hunters Cabin of Riverwood | A cozy hunter's cabin available as soon as you start the game. Storage chests, Book Shelf, Cooking pot, tanning rack and grinding stone, archery target. (Nexus comments disabled. To comment, see Steam Workshop) |
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WinterWind Cottage | A small but very cozy winter cabin near Windhelm stables. Has a small cellar with a cool little hidden area (watch video). Storage, crafting workbenches, weapon racks and weapon plaque, mannequin and 1 display case. Not navmeshed for companions. |
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Hideaway Cabin | A simple, rustic cabin in scenic Karthwasten with lounge/kitchen and one bedroom. Windows are openable allowing a great view of the mountains. Deck with a view. Includes a small shed/stable. |
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Thistle Cottage | A small 1-room cottage southwest of Riverwood. Follower friendly. Bookcase, Alchemists lab, Weapon rack, Weapon wall mounts, weapon display case. Activate the Wash Basin and receive Blessing of Cleanliness for 8 hours, which cures disease. |
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Heartwood Cottage - No Load Doors | A small, comfortable cottage West of Riften. No load doors. Labeled containers with automatic item storage. Light switches. All crafting stations. Weapon and shield racks (Use no-mannequinns version to avoid frame-rate problem) |
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Rangers Valley Lodge -NO LOAD SCREENS- | A rustic lodge southeast of Riften. No load doors. Full crafting with forge & smelter. Weapon racks. Follower friendly. Archery range. Fishing camp with guest lodge and tent. |
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Kneirim Farmhouse | A small, simple farmhouse east of Rorikstead. Companion/spouse compatible (navmeshed). 1 cow, 4 chickens, workbench, tanning rack, woodchopping, various crops, storage, weapon racks, renewing sacks and barrels. |
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Hvila Home | A cozy cottage with a bedroom loft west of Falkreath. Companion friendly. Storage, weapon racks, Mannequins, alchemy and enchanting. Outside covered smithing area. Archery target. Small garden. NOTE: Use version 1.2 for new characters (high-powered items excluded) |
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Heimsgaror by Danthegeek | A small, lore-friendly home with many amenities including a vegetable garden with chickens, an herb garden and a stable. |
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The Cabin in Falkreath | A small, cozy "no load door" cabin by Ithlia situated on a rock cliff overlooking Falkreath. Windows with a view of the outside. Comes with or without deadbolts on the front door. Includes a bath, small deck and an outhouse. Has all blacksmithing tools plus storage and custom smelter. Custom alchemy and enchanting area. |
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Bridge Farm | Winner of the Skrim Real Estate Farm Challenge. A full farm with small, comfortable farmhouse (sleeps 4), greenhouse with harvestable plants, stables, garden, harvestable apple trees, many animals and all crafting amenities. Companion/spouse compatible. ** Conflicts with Alternate Start - Live Another Life ** |
230 - Race | Class | Skills | Perks
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Character Creation Overhaul | Over 1K endorsements. No more master of everything - Choose from 21 distinct classes, each with benefits/deficiencies. Dynamic skill progression (optional) - class-specific skills advance faster (click here for optional "Permanent Birthsigns" add-on). Compatible with SkyRe |
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Classic Classes and Birthsigns | Choose a class and birthsign at start like previous Elder Scrolls games. Class's major skills start at 25. Other skills start at 5. |
| ERSO 01 - Vanilla Races Redone | (An indpendent, standalone module of ERSO _ Erkeil Real Skyrim Overhaul). Every race has different stamina/magicka/health regen rates, different and more realistic carry weights, different stats, new abilities and weaknesses, different movement speeds (related to body and height), new different heights, a bit longer powers. | |
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Third Era Attributes for Skyrim | Attribute system overhaul - Adds 8 attributes that you can level - Strength, Endurance, Intelligence, Willpower, Agility, Speed, Personality & Luck. Each attribute affects gameplay appropriately. |
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BYOG - Balance Your Own Game | Allows player to customize many game mechanics - exp rate when using skills, regen rate of attributes, move speed, carry weight, weapon dmg, armor effectiveness, magic cost & duration, & more... |
| Magicka and Stamina Combat Regen | Changes magicka and/or stamina regeneration rate while in combat (faster or slower...many options) (or use BYOG) | |
| No Health and Reduced Magicka Regeneration | Health Regen set to 0%, Mana Regen set to 10% vanilla, Base mana pool doubled. (or use BYOG) | |
| Tired and Injured - Conditional Attribute Auto Regen | Health does not regenerate. Stamina stops regenerating if health falls below 20%. Magicka only regenerates when "rested". | |
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Perks Unbound - Dawnguard Supported | Removes all perk prerequisites. Skip right to the perk you want. (Skill level requirements unchanged). Replaces "No Perk Prerequisites" |
| SPERG - Skyrim Perk Enhancements and Rebalanced Gameplay | Over 1K endorsements. A balanced skill tree overhaul intended to create more diversified characters with more unique gameplay. | |
| DUT - Expanded Perks | [DG] A modular expansion of the Vanilla perks to provide additional/different specialization paths. | |
| Syynxs Perky Reborn - Major Perk Overhaul | An updated version of Syynxs Perky - The Major Perk Overhaul - Gives each skill tree ~200 perks - branch starts vague (ie: 10% more dmg w/ this weapon) and ends at a very specific twig (ie: silver weapons do 300% dmg to vampires) |
240 - Character Leveling
| Skyrim -Community- Uncapper | [SKSE] Over 5K endorsements. Set your own custom skill level caps, experience earning rate of each skill, the relation between skill leveling and player leveling, number of perks, Health points, Magicka points, Stamina points, and/or "Carry Weight" points gained at a specific level up. (Click here for additional documentation/explanation of the .ini options) Click here for a spreadsheet to help calculate your values) | |
| ERSO 13.02 - Lower Skill Gain | (An indpendent, standalone module of ERSO _ Erkeil Real Skyrim Overhaul). Makes all skills progress 10-60% slower (choose from 8 options) with the exception of Pickpocket, Alchemy, Speech, Enchanting and Smithing...which progress even slower. | |
| Slower leveling up with tutorial | Leveling is 2,3,4 or 5 times slower (choose). Compatible with Character Creation Overhaul. (Click here for similar version with slower leveling for Enchant & Pickpocket) | |
| Non Combat Skills Dont Contribute to Player Level | [SD] 3 modes (switch using a keypress) - [MODE 3 - default] Disables leveling for non-combat skills (Smithing, Enchanting, Alchemy Speechcraft, Lockpicking. etc) [ MODE 2] Disables all leveling completely (freeze current player level) [MODE 1] Vanilla - use of non-combat skills affect leveling normally. | |
| Auto Perk Stats Level - with SkyRE support | No more level-up dialog - all level/stats/perks are handled automatically. Only current skill level matters. | |
| SkyXP | [SKSE] Upgrade skills by earning XP. Earn XP by completing quests, visiting a new location or defeating a foe. | |
| Choose Your Own Adventure--Skills at Level Zero | Leveling is based on skill gains but all skills start at 0 except main skills. result: advance slower in beginning, advance faster at mid & upper level. | |
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Katixas Skill Lock Cap | Allows you to set a cap (limit) for each skill individually (e.g. roleplay a warrior so magic skills cap at 15) |
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Reflection | Like Oblivion, perk points are allocated after sleeping. |
| Skill Grinding Cap | Leveling activities (e.g. speech, crafting, alchemy, enchanting, lockpicking, etc) have a daily cap on how much they can improve in one day i.e. you cannot go from novice to expert in one. Excellent solution to the rapid leveling from crafting exploit. Cap limit is configurable. | |
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iPalantirs Modular Overhaul - Perks Module | Perks no longer gained through leveling. All perks are earned through reading books. Books are in locations relevant to their content (e.g. mage books at College of Winterhold). Requires Skyrim -Community- Uncapper. |
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Skill Book Overhaul | Doubles the amount of unique, lore-friendly skill books in the game from 90 to 180 (for those who prefer to level more through adventuring and studying...and for collectors) |
250 - Carry Weight
| [CONSOLE] player.forceav carryweight 110 | Use the console (~) to permanently set a new Carry Weight for your character. (NOTE: Vanilla CarryWeight is 300... plus 5 each time you upgrade Stamina) | |
| SkyRealism - Capacity and Carry Weight | [SKSE] Hardcore carry weight mod - sets base CarryWeight equal to weight of equipped items plus 50 (need bandoliers and backpacks to add weight) | |
| SkyRealism - Encumbrance | [SKSE] Hardcore encumbrance mod - Speed is affected by weight carried. | |
| Increased Carry Weight from Stamina | Increases the Carry Weight you gain from stamina (configurable starting weight) | |
| DFB Carry Weight Per Stamina | Carry Weight increases by x amount for each Stamina point gained where x = 1 - 20 (player choice) | |
| Realistic Carry Weight | Player can carry between 85-135 depending on race | |
| More Realistic Carrying | Armor that you're wearing weighs 80% less. (Useful when lowering Carry Weight to realistic levels) | |
| Encumbering loot armour and weapons | Unequipped armour and weapons have an encumbrance penalty of 2.25 time their normal weight (multiplier is configurable) | |
| EK_LimitedItems | Sets player-configurable limits on max # of items that can be carried for arrows, potions, lockpicks and more. Offers 2 methods for limiting armor and weapons: 1) Items take up space, individually defined by item class (like Diablo). 2) Player defines max numbers per weapon class. Compatible with Bandolier - Bags and Pouches and Sabre Gear in Frosftall. | |
| TCSO - Total Carryweight System Overhaul | Lowers Carry Weight by race (85-130) & limits the # of items of a specific type you can carry (e.g. 20 Potions, 30 Arrows, 1 2-handed sword, 1 set of heavy armor, etc). Can use an in-game book to configure weights/options | |
| Hardcore Encumbrance | Lowers Carry Weight & limits # of items that a player can carry (i.e. only 1 2H weapon, 1 Heavy Armor, 1 bow, et). Reduces speed % of max carry weight carried. |
260 - Backpacks
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Bandolier - Bags and Pouches | Over 5K endorsements. Adds a variety of bags and pouches that increase carry weight. 5 new slots for equipment: Chest, Back Left, Back Right, Front Left and Front Right. Also consider Bandolier for NPCs and Bandolier - Decreased carry weight and lower prices |
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Knapsack Enhanced | Adds a craftable dynamic backpack that automatically adds/removes visible items when used/acquired e.g. Axe, pickaxe, tent, torch, pot and pan, waterskin, etc. Adds 75 carry weight. Requires Frostfall. |
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Mage Backpack by Tumbajamba | Adds a craftable backpack that adds 70 carry weight and +15 magic resistance. |
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Leather Backpack | Adds a leather backpack that adds 50, 100 or 300 carry capacity (choose one) |
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Nordic Ranger Outfit | Adds a craftable leather armor set. One of the 6 pieces is a ranger backpack that adds 15 CarryWeight (does not conflict with Bandolier - Bags and Pouches) |
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FrankDema Travel BackPack | Adds a craftable backpack that increases CarryWeight 50 points. Very similar to Nordic Ranger backpack except a sword is always displayed as part of the backpack and has 50 carryweight instead of 15. |
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Fur Bag - Backpack | Adds a fur bag that adds 50 carry capacity |
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Sabre Gear Backpack | Improves on Fur bag - adds Fur Traveler's bag (+50 CarryWeight) & Fur Survivor's Bag (+100 CarryWeight). 3 colors each. |
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Knapsack Backpacks | Adds 20 craftable backpacks (4 sizes and 5 colors) that add a variety of carry capacities. Thin goes underneath bows and quivers. Huge covers bows and quivers. Positions automatically adjust if worn with cloaks. |
270 - Item Weight
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Customizable Weights | [SKSE] Adds a Spell and a Power to change the weight of any item in-game. Cast a spell on an item in front of you or use a Power to open a menu of items. |
| Complete Weight Overhaul | Applies realistic weight to 800+ items. | |
| All Items Weight Adjustments | A full realistic weight adjustment for every single item in Skyrim | |
| SkyRealism - Mass and Materials | Alters the weight of all items in the game by converting their weights to pounds. Adjusts the crafting recipes to account for conservation of mass and the materials observed on the crafted items. | |
| Weighted Items | Adds weight to weightless items (e.g. arrows, lockpicks, gold, etc) | |
| Realistic Coin Weight | Renames gold to Septims. Coins now have a real weight of 0.014 lbs (6.5g) each. | |
| Ishs Weighted Gold | Gives gold coins weight. Each coin weighs 0.01 units, so 100 coins is one unit. | |
| Pricier and Heavier Pelts and Hides | Pelts and hides weigh more (and are worth more) | |
| Realistic Weapon Weights | Reweight of all the weapons to historically accurate weights | |
| Rolinors Realistically Weighted Weapons | Makes the weight of weapons in the game closer to a realistic weight. | |
| Lightweight Scrolls - Multilingual | Lowers the weight of all scrolls (including DLCs) from 0.5 to 0.1. Multilingual (older mod) | |
| Lightweight Potions and Poisons | Lowers the weight of crafted potions and poisons from 0.5 to 0.1. Multilingual. Also eweights DawnGuard potions if installed. | |
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Scale Tipper | [SKSE] Dynamically reweights all potions, poisons and scrolls in the game to a player-configurable weight every time the game loads to avoid conflicts with other mods (i.e. weight changes do not overwrite objects in savegame) |
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Rebalanced Potion Weight | Modifies potion weights according to size (0.1 - 0.6) see image. |
| Ingredient Reweight | Reduces some ingredient weights and increases some alchemical death items | |
| Less Annoying Items | Reduces weight of many minor items like firewood and bowls | |
| Axe and Pickaxe Weight Overhaul | Reduces weight of axe & pickaxe by 50% to a more realistic weight (from 10 to 5) | |
| Firewood - Ingot - Ore weight reduction | Reduces weight of firewood, ingot and ore | |
| Weightless Soulgems | Makes soulgems weightless |
Gameplay Mods
300 - Gameplay Overhaul
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T3nd0s Skyrim Redone (AKA SkyRe) | Over 10K endorsements. A modular, full gameplay overhaul - Changes races, perks, combat, weapons, armor, magic, thievery, crafting, enchanting, alchemy, standing stones, enemies, encounters and more ** Watch essential video by Gopher! ** Works with or without DawnGuard. Click here for SkyRe guide. |
| ACE - Combat Skills | Over 1K endorsements. A modular overhaul - Changes combat mechanics, archery (makes long bows and light bows different), armor (makes heavy and light armor different), enchanting, magic, melee perks (makes 1H and 2H different), smithing and speech. Also includes a utitlity (BYOG) to adjust dozens of gameplay attributes in-game (usable with any game). DawnGuard patch available | |
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Requiem | [SKSE] [DG required to get any updates past version 0.942] Over 1K endorsements. A hardcore realism overhaul mod - Different race stats, Start with lower skills. No Health Regen and slower Magicka Regen. No fasttravel. De-leveled encounters & loot. Less UI sounds. Weapons & arrows do more dmg. Armor protects more. Smarter enemy AI. Harder lockpicking and sneaking. Lower CarryWeight. Arrows & gold have weight. Cutthroat merchants. Increased falling dmg. 1st person messages. New weapons, foods, recipes...Revised perk tree, spells, enchanting, shouts, standing stones, shrines, and much much more! |
| HBE - Hardcore and Balanced Experience | A modular hardcore realism overhaul - Changes loot, vendor items, potions, smithing, slower leveling rate, lower carry weight, no fast travel & more to make game more "hardcore" and rewarding. (Still playable but no longer supported) | |
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ERSO _ Erkeil Real Skyrim Overhaul | An overhaul using over 25 (optional) modules - Unleveled encounters, modified level progression, more varied races, harder encounters with better AI, stronger NPCs and followers, new travelers and NPCs, and more. |
| Skyrim Unleashed | Enemies are still leveled but much more difficult. To compensate, enemies don't attack on sight. Loot is unleveled but rare items are VERY rare and VERY expensive. Eating meat gives bonus to weapon dmg, Sweets give bonus to Magicka regen rate. Much more. Designed to work with several other popular mods. | |
| Tytanis - Farming - Mounts - Crafts - Spells - Items - MORE | Over 5K endorsements. Adds MANY new craftable items, elemental arrows, enchantments, spells, spell tomes, foods, recipes, horse armor, farming and more. | |
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Morrowloot | Player can no longer craft Daedric, Orcish, glass, Elven or Dwemer. Must find (logically placed). Removes higher lvl objects from levelled loot lists. Adds them back in as static objects hidden in logical places (Dwemer items in dwemer ruins, Orcish items carried by orcs etc.) Click here for optional download source by author.) |
| The secret of steel | Changes the leveled item list so there are no longer 'fantasy' (Elven, Dwarven, Orcish, etc) weapons and armor in the game. Only iron, steel, plate, scaled weapons and armor (and hide and leather of course). | |
| Immersive Loot and Cells | Completely removes Dwarven, Ebony, Glass, Elven, Daedric, Dragonplate & Dragonscale armor,weapons & arrows from most sources (still craftable). Removes enchanted and unenchanted weapons and armor. Orc hunters use Orcish armor/weapons. Removes rare ingots/ores from leveled lists. |
310 - Creature Levels
| WTF - Random Encounter Zones | Randomizes encounter levels by assigning random minimum levels to all encounter zones; either fully random or chance-based using a player-configurable range. Highly configurable/customizable. | |
| Skyrim Scaling Stopper | A leveled list overhaul - Most enemies are not leveled (20% lvl 1-15 | 77% Lvl 15-20 | 3% lvl 21+). Weapons & armor of higher quality than steel are rare. Ttreasure is not leveled. | |
| Challenging Skyrim | Changes encounter levels to be more challenging - some with static ranges, some with base levels 1.5x or 2x higher than vanilla. Harder named creatures, too. Geared toward making the game more challenging for low to mid-level characters. | |
| (A standalone plugin based on PISE in the ASIS downloads section). Creates semi-static encounter zones ranging 20 levels wide (ie, 35-55, 10-30, etc). Dungeons near cities are the easiest. Dungeons in the far wilderness are set to levels 40, 50, even 60 as a minimum level. Read more... | ||
| Enhanced High-Level Gameplay | Adds a large quantity of higher-level enemies to autoleveling system to make encounters more challenging at higher levels. | |
| High Level Enemies | After level 10, begins adding higher-level versions of existing creatures to keep game challenging. Optional file raises average level of encounters to be closer to player's level. More... |
320 - Miscellaneous Gameplay
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SkyTweak - Skyrim Balance Tweaker | [SKSE] Lets you edit over 200 game settings in game through the MCM menu that affect combat, magic, stealth, attributes and much more. Displays modded values from other installed mods and lets you edit them further. Adds hotkey casting (spell does not have to be equipped to cast) |
| Treebalance - Speech Tree |
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| SIS - Skyrim immersion set | A great collection of game enhancements that improve immersion and realism - timescale = 8, slower leveling progression, traps are deadlier, dragons spawn 3x slower, merchants have more gold, slower dungeon respawn times, fall dmg = 2x vanilla, higher crime bounties, lower crime range, droppable Barenziah stones, followers will get out of your way more, lockpicks and gold have weight, No NPC greetings, carriages cost more, improved stealth. | |
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No Death Mod | Prevents character from dying. When health gets too low, lose consciousness and wake up at a random location in the wilderness with all possessions stolen by bandits (reclaimable) |
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SM Essential Player | Dying knocks you to the ground and incurs 5 minutes of penalties. Dying again too soon turns you into a ghost for 5 minutes or 2 game hrs. Can recover loot from dead body. (optional mode: all non-quest loot is lost) |
| Death has consequences | [SD] Applies penalities each time you die. 7 configurable options from mild to severe. Examples: Lose x% of gold, lose permanently lose a stat point (Health, Magicka or Stamina), receive less experience when gaining skills, lose a point from random skill/s, etc. | |
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Achieve That | Adds over 100 achievements to the game that bestow player benefits when unlocked (e.g. Read 50 books, clear 10 dungeons, etc) |
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Non-Automatic Skill Books | Lets you choose if and when you gain a skill from a book (i.e. Don't read in dungeon. Wait to read/study around the campfire or at an inn). Prompted to learn skill when closing the book. It also adds the name of the skill being leveled to the name of the book i.e. "(Light Armor) The Refugees" |
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Sometimes Pick Up Books | [SKSE] Press shift key to just take a book instead of reading it immediately. (Let you wait to read/study around the campfire or inn) |
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Read And Learn Speechcraft Speech | Reading books of a certain type increases speech skill - history, poems, stories & tales. (Small skill increase from reading a 2nd time) |
| RTR - Real Time Reading | 2-4 hrs (random) will pass when reading a book with added animation (Good to use with Expanded Jail Cells) | |
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Glowing Ore Veins 300 | Ore veins glow so they're more detectable. (click here for a version with less glow) |
| Faster Mining | Strike ore deposit 3 times instead of 9 when mining (same yield) | |
| Mining Extended | Mine 1 ore per cycle for every 10 points of smithing (i.e. Smithing of 60 yields 6 ore) | |
| Non Stop Mining And Chopping | Hardcore realism - Ore veins are infinite but mining ore takes 4 times longer than Vanilla. (Infinite wood, too) | |
| DFB - Disabled Woodchop Anim | Removes the long animation for wood cutting. (Only affects Player) | |
| RP Chopping and Mining | Ore veins are infinite but mining and chopping wood takes time. Click on ore|wood and push "wait" to advance time. Receive x ore|wood per hour (variable by ore type). Works well with Hunger/Thirst mods. | |
| More Firewood per Chop | Changes the number of firewood given per chop to 4, 5, 6, 10, 20 or 99 | |
| Wood Chopping To Max Carry Weight | Player will chop wood until inventory is full (without becoming encumbered) | |
| Acquisitive Soul Gems | Over 1K endorsements. Soul gems will not accept a soul that is smaller than the gem (e.g. trapping a petty soul into a grand soul gem) | |
| Training Dummies and Targets | Practice Dummies will now train your Archery, One Handed, Two Handed, and Destruction skills (Fire, Frost, or Shock). Archery increases more the further back you are from the target. | |
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Dragon Soul Relinquishment | Lets you exchange dragon souls at High Hrothgar for faster shout recovery, stronger shout powers, perk points, increased unarmed dmg or increased carry weight. (Compatible with SkyRe) |
| Improved Dragon Shouts | Makes shouts much more powerful. (higher damage, longer duration, shorter cooldown and/or wider radius) Overpowered on Adept difficulty or lower. | |
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DragonFire - Tactically Enhanced Breath Shouts | Changes the effects, damage, and visuals for the Fire and Frost Breath shouts to more closely resemble dragon's breath (i.e. more powerful) |
| Skyrim Unlimited Rings And Amulets | Over 1K endorsements. Allows player to wear multiple rings and amulets at the same time. (Extra rings & amulets are not visible but their enchantments will work) (Use EK_LimitedItems to limit number of rings and amulets to your choice) | |
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Left Hand Rings | Over 1K endorsements. Adds left-handed rings (craftable, enchantable and will will randomly appear in merchant inventories and treasure chests). Allows player and NPCs to visibly wear a ring on each hand. (not visible on player in first person view) |
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TwoRings | Lets you wear up to two rings. Only one ring is displayed on character but enchantments from both rings will work. |
330 - Economy
| Economics of Skyrim | Over 1K endorsements. Merchants now stock realistic, un-leveled items based on size of town and resources in their region. Non-local items, if available, cost more. No magic items sold! Prices are regional (possible to profit as a trader). Can pay blacksmiths to craft or improve armor/weapons for you (1 day / item). Can pay court mages to enchant for you. Must pay to rent crafting equipment (optional). Compatible with Bank of Skyrim. (Not compatible with Cutthroat Merchants) | |
| SME - Skyrim Medieval Economy | Loot and vendor overhaul focused on realism and roleplaying (formerly SkBBP - Skyrim Blacksmith and Balance Project). Loot appropriate to NPC type/wealth/location. More variety/clutter. Less gold. Vendors buy/sell items appropriate to their specialty and location. Mostly iron or steel. Nothing enchanted. Vendor disposition affected by favors, factions, appearance. Pricing reset to medieval prices i.e. items cost less/gold worth more. Click here if using Realistic Needs and Diseases. | |
| Darwin's Nightmare | Economic hardship - Significantly reduces loot. Generic enemies are poor. Rooms cost 100. Carriages cost 200-500 | |
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Trade and Barter | Adds many user-adjustable factors to bartering such as status, race, location, knowledge, etiquette, etc. Compatible with Economics of Skyrim and SkyRe. |
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Realistic Room Rental Enhanced | Assigns realistic prices to renting rooms at an Inn (Prices are configurable). Cost varies by Inn. One night, 3 days and semi-permanent rental arrangements. Meals to your room at some inns. Safe storage in your room. Compatible with LIAT, Expanded Towns and Cities, Towns and Villages Enhanced, Interesting NPCs. |
| Expensive Investments | Increases the price of houses, furniture, horses and followers by 2.5x, 5x or 10x | |
| EPM - Easy Pocket Money | Increases value and decreases weight of 60+ items that thieves might steal from homes (e.g. silver bowls, cups, goblets, etc) | |
| Dynamic Merchants | The amt of gold that a merchant has depends on how much you trade with them. Buy or sell expensive items and the merchant may have extra gold when you next visit. | |
| ERSO 14 - Vendors richer and Inns more expensive | Vendors have more gold (varies from 500 - 8,000 depending on vendory type) and rooms cost 50 instead of 10 | |
| Rich Merchants | Merchants have 10,000 gold or 2,000 gold instead of 750 (choose one) | |
| Daily Merchant Refresh | Merchant's gold/inventory refreshes every day instead of every 2 days | |
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Cutthroat Merchants | Get less gold when selling items. Pay more gold when buying items. Choose from 4 versions. (see image) |
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Harder Trading with Sell Cap | Uses sell caps (instead of barter ratios) to decrease loot value. Aims to to increase significance of quests/jobs. (see image) |
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Bounty Gold | Allows player to adjust gold reward amount for bounty quests through the MCM. |
| Reduced Gold Rewards for Quests | Drastically reduces the amount of gold you receive from quests. e.g. a simple "fetch quest" pays 20 - 40 gold (instead of 250 gold). | |
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Increased Bounty and Guild Rewards | Bounty rewards & Guild rewards are based on your level (e.g. bounty = 30 x level) instead of a fixed amt. (3 versions - low, med & high) |
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Item Rewards For Bounties - WG | Receive a random leveled item for bounties plus 250 Gold for Bandits & Forsworn, 500 for Giants & 750 for Dragons |
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Moving Out - Sell Your House | Allows you to sell your house back to the stewards & use money to buy a different house. (Get back the base value of gold for the house) |
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Bank of Skyrim | Exchange heavy gold for promissory notes, take out a 30-day loan or invest your money to earn interest (like taking out a CD). Compatible with Economics of Skyrim. |
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Buy_Whiterun2 | Buy a safe at the bank or take out a loan. Invest in trading. Buy an inn, mine, mill or other business and earn money. Buy a title of baron, knight or other title and earn a salary. Adds a library, fence, stable, new homes, new shops with vaults, secret passages, 500 new treasures and more... |
340 - Magic
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Midas Magic - Spells in Skyrim | Over 5K endorsements. Adds 60+ new and unique spell types. ** Be sure to install Sharlikran's Compatibility Patch, too ** |
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Apocalypse Spell Package | Over 1K endorsements. Adds over 180+ unique spells and effects |
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Phenderix Magic Evolved | Over 1K endorsements. Adds 272 spells. Numerous archetypes. |
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Forgotten Magic | [SKSE] [DG] Over 1K endorsements. Adds 41 new spells that gain experience through use and can be upgraded in a unique way. |
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True Bound Armors | Over 1K endorsements. Allows you to conjure semi-transparent magic armor. Click here for True Bound Daedric Armor. |
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The Revenge of Colette - Powers and Spells for Discerning Adventurers |
Gives you stances that enhance your magic. Adds innovative mechanics that enhance gameplay. Can be used alongside other magic mods. |
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Spell Combos | Allows you to trigger different effects (explosion, stat debuffs, push, disarm, etc.) when casting different spell combinations in combat. e.g. Ice Spike + Sparks = Superconductor combo. |
| Autodidact Wizard | A new approach to learning spells. Learn primarily through practice and teachers. | |
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Battlemages Arcane - Tactical Spellcasting | Extends gameplay with new spell options & strategies to overcome difficult odds without being overpowered |
| Balanced Magic | Over 1K endorsements. Makes numerous changes to magic that makes playing a straight mage character possible without being overpowered. Works well but no longer supported. Works with DawnGuard but new DG spells aren't supported. (Click here for updated version) | |
| Better Magic | Over 1K endorsements. Progression in mastery of any spell in a school of magic increases duration or magnitude of all spells in that school. Better magic armor. Dual-casting costs less. Better spell finishers. Improved Master spells, more... (Designed to be compatible with other spell mods) | |
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Empowered Magic | Overhaul of Magic Perk Trees + Magicka regen in combat = 50% (from 33%). Magic skills don't decrease spell cost, they increase magnitude instead. |
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Skyrim Improved Magic System | Magic overhaul - more spells, skill perks overhaul, scroll version of all spells, integration with Vanilla spells. |
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Mastered Magicka | Spell power scales based on how many points you've invested in Magicka and what perks you have in Spell School skills. Compatible with Balanced Magic and Midas Magic (partially) |
| Mighty Magick Skyrim | [SKSE] A modular collection of ESPs that improve magic with minimal conflict with other mods | |
| Better Wards | Rebalances wards - costs less to cast, reduces charge time in half, and follows a linear increase in strength when leveling. (Affects NPC wards, too). | |
| Simple Skyrim Spell Scaling Solution | Effects from potions and enchantments are swapped: enchanted gear increases spell power and potions reduce casting costs. | |
| Auto Magic Scaling | Scales the player's magic values by modifying the <School>PowerMod actor variables. Highly configurable | |
| Magic Scaling | Makes all schools of magic scale in power based on perks and level! | |
| Armor Affects Magic | Each piece of Heavy Armor worn increases casting cost of spells by 20% (Each piece of Light Armor increases cost by 5%/piece). Wearing no armor gives a 10-20% bonus. | |
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Spell Eraser | Adds a power that lets you remove spells from your character. |
| Immersive Detect Life Spell | Changes Detect Life spell - enemies and friendly NPCs are displayed using the same color. (You'll no longer magically know who is friendly and who is foe) | |
| Invested Magic - A Better Magic Paradigm | Makes certain spells permanent until turned off (e.g. armor, light, waterbreathing, summoned creatures, etc) | |
| Increased Spell and Power Durations | Offers five duration options each for Candelight, Magelight, Night Eye, Mage Flesh and Cloak spells/scrolls. Made Candelight a Power so you don't have to equip it to cast. | |
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Longer Candlelight Spell | Makes Candlelight spell last longer (choose 2-minute, 5-minute or 10-minute version) |
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Spell Lumen | Creates a hovering light that lasts as long as the spell is cast (i.e. disappears when you stop holding the button) Novice alteration spell. |
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Open and Lock Spells | Opens locks that correspond to the spell level - opens locks of same level or lower. The lock spells applies a novice level lock. |
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Magic Duel ...or... Magic Duel: Reborn | [SKSE] Allows player to duel against another mage using destruction spells. (Alternate pressing mouse buttons to win) Many configurable options (difficulty, damage, speed, chance of duel & more) |
350 - Combat
** Click here for a thorough comparison of Duke Patricks, Duel, Deadly Combat, SkyRe and Ace **
ACE - Combat Skills |
A standalone module of the ACE - Combat Skills mod that enhances combat. (compatible with all combat mods)
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Duel - Combat Realism | Over 1K endorsements. Armor more effective, weapons parry better, higher dmg, MUCH higher arrow dmg, shorter attack range, slower health regen, faster Stamina regen, timed blocking = less stamina loss, many ways to stagger or knock down opponent but w/ quicker recovery, MUCH smarter NPC AI (teamwork AI) |
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Deadly Combat | Over 1K endorsements. Armor less effective, slower health regen, blocking more effective, higher dmg, locational dmg, shorter attack range, actions lose stamina faster but regen faster, timed blocking = less stamina loss, opponents "stagger" when hit, Smarter NPC AI, |
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Ultimate Combat | [SKSE] Improves enemy AI, adds new special attacks with animations, improved stagger mechanics, NPCs sometimes dodge, timed blocks and more. |
| Duke Patricks - Archery And Heavy Weapons Combat | [SKSE] A real-time melee combat simulation mod (version 10!) with re-optimized scripts (faster). Player customizable. Attack range based on 3D weapon model. Real physics weapons speeds. Linear and rotation momentum increases dmg (including horse combat). Locational damage. Realistic “knockback” physics. Realistic stamina burn from blocking and attacking based on physics. Timed blocking, feint attacks, evasive ducking and block attacks. Actors show pain. More immersive kill move events. Realistic bow sway, arrow knocking and string pull. | |
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Enhanced Enemy AI | Improves enemy combat AI. They will use bash, wards, strikes and spells more often and more effectively. Works well with other combat mods. |
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Skyrim AI Editor - Combat Styles | Lets you modify the combat AI of all creatures and NPCs. Compatible with all mods. |
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TK HitStop | [SKSE] Adds 3 visual effects when hitting someone ("hit-stop"," shake camera" and "blur effect") to enhance the illusion of actually hitting them. (watch video) Player customizable. |
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TKDodge | [SKSE] Player can Dodge (new animations) left/right/back using double tap or ALT + A S or D. Works with Deadly Combat. |
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Dodge Mod | [SKSE] Allows player to make short, quick movements to dodge opponents' attacks. By default, uses sprint key while moving sideways or backwards. Plays animation. |
| Combat Dodge | Press "z" to dodge in the direction you're moving - move speed is tripled and armor gets 50% bonus for .22 seconds. Costs stamina based on Armor skill. | |
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Locational Damage | [SKSE] Over 1K endorsements. Adds 15 different body zones, each with unique critical hit effects (e.g. staggering, knockback, knockdown, blurred vision...). Percentaged dmg for head, chest & leg area. Works with other combat mods. Customizable. (Not compatible with Player Headtracking) |
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Dual Wield Parrying | [SKSE] Allows parrying & blocking while dual-wielding two weapons. |
| Dual Wield Blocking Animations | Adds a blocking animation for Duel Wield Parrying. | |
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Sweeping Weapons | Makes it possible to hit multiple opponents with one-handed and two-handed weapons. Compatible with the 3 big combat mods. |
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Dynamic Difficulty | Modifiers to damage dealt and damage received can be set to a static amount or allowed to adjust dynamically based on length of battles to keep game challenging. (Player configurable) |
| Custom Difficulty | Allows the game difficulty slider to modify dmg received (e.g. .75x, 1x, 2x, 3x) while keeping the modifier for damage dealt constant (choose between .75x, 1x, 1.25x, 1.5x) | |
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Phenderix Tool - Edit Weapon | [SKSE] Adjust the Base Damage, Speed, Stagger Chance, Max Range or Reach of any weapon using a spell. |
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Throwing Weapons - Death From Afar | Throw Axes, Knives, Javelins, Potions, Grenades, Torches and more. |
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Throwing Knives WIP | Adds throwing knives and axes to the Skyrim armory. |
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Handyman | Lets you attack enemies with basic tools and household items (e.g. pitchfork, shovel, broom, etc) |
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Grandmaster - True Unarmed and Unarmored Combat | Adds unarmed combat moves + optional perks that add magic (chi) to attacks |
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Way of the Monk - Unarmed Overhaul | Play as a monk (unarmed combat) - adds 2 new skills, weapons, clothing & armor, perks, enchantments, enemies, & locations to the game. |
| Killmove Control | Adds a book to inventory - use book to control frequency of kill moves and to enable or disable kill moves. | |
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The Dance of Death - A Killmove Mod | [SKSE] Over 10K endorsements. Adds many new kill moves. Includes configuration options |
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AKM - Advanced KillMoves | Unlocks kill moves. Includes configuration options |
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Heart Breaker - A Killmove Mod | [DB] Press "E" while humanoid opponent is on one knee to rip their heart out. |
| Disable slow motion for killmoves and forced killcam | If you're playing in 3rd person, your killmove will be in real time 3rd person. If you're in 1st person, your killmove will be in real time 1st person. | |
| 3rd Person Finishers only | Finishing moves will be in 3rd person view if playing if 3rd person view. (Does not affect slow motion) | |
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Enhanced Blood Textures | Over 10K endorsements. Adds features such as decapitated spasms, blood drops when low health, blood pools, blood appears where hit. A bloodier combat experience with higher resolution and detailed textures. |
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Crimson Tide - Blood | Over 5K endorsements. Adds features such as weapon-specific wounds on body part that was hit, pooling blood, leaking and spurting, blood splatters on screen. Bloodier combat experience with better textures that are less shiny. |
360 - Archery
* See Category 160 - UI - Animations for improved archery animations
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ABT - Arrows and Bolts Tweaks | Over 1K endorsements. Offers numerous tweaks for arrows & bolts (many choices) - speed, varied dmg by arrow type, increased dmg options, arrow recovery chances, arrows from loot, arrow from merchant, more. Also includes ini edits to make arrows properly hit where the crosshair is aiming, to make arrows fly farther, and to reduce "aim assist" (arrows still hit if it's a near miss) (Compatible with ACE Archery Module) |
ACE - Combat Skills |
Makes long bows and Light bows very different:
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TK Recoil | Adds a recoil effect when shooting a bow, crossbow or staff spell. Highly configurable. |
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Archery - Spinning Arrows | Makes arrows spin realistically in flight. Most obvious during kill cam. |
| NPCs Use Ammo | NPCs use up their arrow stocks during a fight | |
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Arrows Stick | Increases the number of arrows that will stick into humans/creatures (not player) |
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Closer Quivers and Longer Arrows | Moves your character's quiver closer to their body so they are no longer floating in mid-air. Also makes arrows longer to more closely match real-world length. Also recommend installing "Fixed Arrow Recovery", an optional plugin in the Downloads section - Fixes arrows so they can be grabbed correctly from objects (See example) |
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Proper Length Arrows | Improves the length of arrows to more closely match real-world length |
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Private Selective Quivers | Lets you use one quiver for all of your arrows. Only affects player. (Click here to set one quiver for player AND all NPCs) |
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Belt-Fastened Quivers | Repositions quivers to a more backpack-friendly position on the belt behind the player and adds a new arrow-drawing animation. |
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Vanilla Tweaks - Arrow pickup fix | Fixes arrows so they can be grabbed correctly from objects instead of grabbing at empty space. (See example). Best used on Vanilla length arrows. |
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Fixes arrows so they can be grabbed correctly from objects instead of grabbing at empty space. (See example). Best used on longer arrows (i.e. when using Closer Quivers and Longer Arrows or Proper Length Arrows). This is an optional plugin in the downloads section for Closer Quivers and Longer Arrows. | |
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Proper Aiming | Makes arrow properly hit where the crosshair is aiming when shooting in 3rd person view. |
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Better archery Eagle Eye perk | Modifies the "Eagle Eye" archery perk so that you have a more powerful zoom and it burns much less stamina. |
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Torch Arrows | Adds torch arrows. Targets will catch on fire and take extended burn damage. |
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Water Arrows And Crossbow Bolts | [DG] Adds Thief series style Water Arrows that allow you to extinguish lights from a distance. |
370 - Weapons and Armor
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JaySuS Swords | Over 10K endorsements. Adds 51 highly detailed, lore-friendly, craftable weapons (mostly steel). ** Be sure to install Sharlikran's Compatibility Patch, too. (NOTE: Patch requires installing both JaySuS Swords V13C & JaySuS Swords V13C to V13D Update) ** |
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Immersive Weapons | Over 5K endorsements. A weapons mod compilation adding over 200 high-quality, lore-friendly weapons. Includes Weapons of the Third Era. Does not include JaySuS Swords. All are craftable, upgradable, enchantable and integrated into the game through leveled lists, vendors, placement in dungeons and/or onto specific people. |
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Weapons of the Third Era MoS edition | Over 1K endorsements. Adds over 50 highly-detailed weapons from Morrowind (both lore-friendly and oriental-themed). Included in Immersive Weapons. ** Be sure to install Sharlikran's Compatibility Patch, too ** |
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The Chronicles of Steel -Skyrim- Realswords | Adds 75 lore-friendly weapons. All weapons have Worn, Old, Normal and (sometimes) Fine variations (different look and stats) and have either steel or bronze hilts (Steel = faster/less dmg. Bronze = slower/more dmg). This gives each weapon a unique feel. Also adds custom Blood Shader UV Maps. |
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Lost LongSwords | Adds craftable, upgradeable and enchantable long swords with scabbard. Added to loot lists and merchants. |
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Heavy Armory - New Weapons | Adds clubs, halberds, spears, glaives, shortswords and quarter staves. Used by bandits, guards, Draugr, Falmer and other npc’s or craftable. Already included in SkyRE. |
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Immersive Armors | Over 20K endorsements. Adds 22+ armor sets and 12+ new weapons and shields plus eye patches, capes, earrings, scarves, and more! Craftable, upgradable, enchantable and added to loot lists. |
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Omegared99 - Armor Compilation | Over 1K endorsements. Adds detailed, lore-friendly armor and weapons. |
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Bucklers - Shields and other Armours | Adds craftable bucklers, heavy bucklers and light shields plus lighter version of some heavy vanilla armours. |
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Pauldrons _ Morrowind Style | Adds pauldrons (shoulder armor) as its own separate armor piece. |
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Weapons and Armor Degradation and Repair | Weapons and armor degrade with use can be repaired at a blacksmith or with a blacksmith hammer/whetstone. Highly customizable. Works with SkyRe and custom weapon/armor mods. |
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RPG Armors and Weapons | Changes armor rating and weapon damage based on the character's level and the item's material so that high-level weapons/armor are not overpowered at lower levels. (See image for how items are affected) |
Realism Mods
400 - Realism
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Battle fatigue and injuries | [SKSE] Losing 25% Health at once causes an injury (Subtle screen blur). Each injury reduces specific skills depending on location of injury. Injuries can accumulate. Bandages reduce injury effects by half for 12 hrs (treating an injury takes 15 minutes). Sleeping heals injuries. |
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Injure Kit | Adds playable arm bandage, head bandage, cuffs & shoe wraps that increase health regeneration by 5% each (cumulative). Craftable at tanning rack using leather strips. |
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Linen Bandages | Adds 5 kinds of craftable bandages (from linen) that slowly heal damage over time |
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First Aid | Apply bandages after battle to heal. (Add alcohol to bandage to cure disease). Adds penalties and restrictions as Player's Health gets lower. |
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Realistic Ragdolls and Force | Over 4000 endorsements. Makes characters react more realistically to impacts. |
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NpcHavokHit | Adds body impact physics to NPCs i.e. head moves when taking a blow to the head. |
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Frostfall - Hypothermia Camping Survival | Frostfall is a survival-style mod that adds Cold Weather Survival elements to the game. Adds craftable camping equipment, backpacks, warm clothing and armor and more. Clothing can affect warmth (optional). Choose from 3 realism level presets. |
| Hypothermia | Core body temp drops and rises depending on actions/environment. Includes hand warming animation. | |
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Winter is coming - Cloaks | Over 5K endorsements. Adds thick cloaks that provide extra warmth for Frostfall mod |
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Cloaks of Skyrim | Over 10K endorsements. Adds cloaks that provide extra warmth for Frostfall mod |
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Flowing Cape With Physics | [DG] Adds a cape with realistic physics |
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Footprints | Players, NPCs and creatures leave footprints as they walk |
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Get Snowy | Causes snow to lay on clothing of PC and NPCs when snowing |
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Wet and Cold | Cold: When it's cold, everyone's breath is realistically visible. NPCs will equip fur hoods and gloves. NPCs will go home if there's a blizzard. Keep head down during snow or be periodically blinded. Wet: When wet, water will drip from body parts. When it's raining, NPCs will don rain hoods and go home. Rain temporarily blinds you when looking up. |
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Wet and Cold - Ashes | [DB] A Wet and Cold addon for Dragonborn DLC. Adds 3 types of ash fall weathers to Solstheim. Player gets dusty from ash. Keep head down or wear goggles during ash storm to avoid watery eyes. |
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Real Shelter | Provides shelter from the rain in outdoor area that have overhead cover. |
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Dynamic Fires | Adds ability to light fires with torch or fire spell and extinguish fires with the frost spell (Note: Frostfall lets you light fires with a torch) |
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Fires Hurt | Standing in fire will burn the player. Also consider Hot Volcanic Water (boiling geysers hurt) |
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Smoking Torches | Makes torches give off smoke |
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Chimneys for Skyrim | Adds chimneys with chimney smoke to villager's homes in 5+ locations. |
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collecting Firewood | Gives you the ability to collect firewood instead of chopping it. |
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Dynamic Things - Woodpiles and Barrels... | Lets you collect wood from woodpiles. Also makes static barrels contain items appropriate to what is near them. |
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Shooting Stars | Shooting stars can be seen between 8:30pm and 6:00am (and VERY infrequent meteor showers and meteor storms) |
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Rainbows | Rainbows are visible when the time and weather conditions are just right (from the author of Shooting Stars) |
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CP Apple Trees | Adds harvestable apple trees around Skyrim with Havok physics-enabled apples - pluck by hand or shoot off of tree with an arrow. |
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Morning Fogs | Adds a mysty fog over water from 4am - 7am at the docks of many towns. |
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Supreme and Volumetric Fog | Same as "Morning Fogs" but also makes foggy weather much foggier |
| A Place to Sleep | Adds or modifies sleepable surfaces at locations around the world | |
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Alcohol Drunk Effect | Adds 3rd person drinking animation, animated stumble and visual blur effect when alcoholic drinks are consumed. |
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Get Drunk | Adds progressively worse radial blur, distortion, stumbling, and other inebriation effects after consuming Nord Mead, Alto Wine, Spiced Wine, and many other alcoholic beverages |
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Katixa's Refillable Potions | Makes Stamina, Magicka and Healing potions refillable at Alchemist shops |
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Static Mesh Improvement Mod - SMIM | Over 10K endorsements. Makes barrel lids and drawers move realistically when checking their contents plus improves mesh on many objects. |
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Drinking Fountains of Skyrim | Adds several drinking fountains around Skyrim. Activating a fountain will give you three bottles of water. If in 3rd person, an animation will play. (Click here for Dragonborn expansion) |
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Katixas Usable Barrels | Makes almost all barrels around the world usable (inns, dungeons, forts, etc.) (Gives back an empty bottle when done drinking it) |
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Drinking Gives You Bottles | Adds an empty bottle to your inventory after you drink alcohol. Empty bottles reweighted from 0.5 to 0.1 |
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Destructible bottles | Makes empty wine bottles smash to pieces when hit. |
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Skooma Drug Effect | Adds drugged effect (see video). (Optional file - effect only in 1st person view) |
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Player Headtracking | Your character will turn his/her head to focus on other actors appropriately... similar to how NPC's behave in the game. |
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NoMaaM Breathing Idles BBB | Adds a realistic breathing motion to the standard idle animation |
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Syynxs Lowered Hands | Removes empty fist from view in 1st person (idle fist is lowered off of the screen) |
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Skyrim Heart Rate | Heart rate affects stamina regeneration. Long term stamina affects speed. Resting serves a real purpose. |
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Pumping Iron - Dynamic Muscle Growth | [SKSE] Character's weight (size) increases over time. Increases in combat skills will increase weight. Changes apply after sleeping well. Can track progress. Reach max weight around level 40 - 50. |
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Improved Weapon Impact EFFECTS Correct Metal | Hitting metal or stone with your weapon will create sparks (see video for Before & After) |
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Dual Sheath Redux | [SKSE] Over 1K endorsements. Places staves and shield on back when weapons are sheathed. Shows both left and right-handed weapons as sheathed when dual-wielding. |
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Armed to the Teeth | Makes all sheathed weapons visible on the character. (i.e. they don't disappear when you switch weapons). Watch video! (Click here for compatibility patches) |
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Armed to the Teeth - easy version | A simple edit to Skyrim.ini that makes all favorited weapons visible on your character. Very simple and risk free. NOTE: Must holster weapon BEFORE switching to different weapon or you will have both weapons in your hand. |
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Greatsword sheaths and scabbards | Adds scabbards for 2-handed Greatswords on your back (instead of swords floating on your back) |
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Dine with Followers | [SKSE] Followers will sit and eat with you. |
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Fully Animated Meals Potions | [DG] Adds accurate eating and drinking animations for potions, meads, wines, ales, soups, cheeses, stews, sweetrolls, apples cooked beef, venison, chicken, pheasant, rabbit, horker and more. Requires FNIS. |
| Eating and Drinking animations (looping-free) | Plays brief animation of drinking or eating bread. No action needed to stop animation (only lasts a few seconds) | |
| Better Breath Holding | Lengthens the time your character can hold their breath underwater. | |
| Better Swimming | Swimming speeds reduced when wearing armor. Heavy armor reduces speed more than light. Skinny dipping results in faster swimming. Great for roleplaying | |
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Water - Water and Terrain Enhancement Redux | Realistic water - rivers flow in one direction, ocean waves flow towards coast, water drop riplets, realistic waterfalls... |
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Pure Waters | Realistic water with realistic transparency on shorelines |
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Waves | [DB] Makes waves appear along the Coast |
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The Joy of Perspective - Real 1st Person View | Over 1K endorsements. A true first person viewing experience (click here for compatibility patches) |
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Cavern Pitfalls WIP | Adds pitfalls to some of the Caverns that have open sky lights |
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Dead Body Collision Fix | Over 1K endorsements. Makes dead bodies solid so you can collide with, stand on or stack any corpse including dragons, mammoths, etc. |
| Bring Out Your Dead | Adds immersion by expanding the # of graves given to unique PCs | |
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Burn Freeze Shock Effects | Over 1K endorsements. Applies realistic fire, ice and shock spell effects i.e. burnt/frosted/calcinated skin, charred or frozen bodies, etc. |
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Burnt Corpses Now with burnt animals | Displays a burnt corpse for standard races when they die from fire |
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Owned | Removes ownership of places and things by NPC's when they die. e.g. if you kill someone, you can sleep in their bed. |
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Open Cities Skyrim | Allows player to enter and leave the 5 cities without a loading screen. (Can ride a horse into the city). |
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School of Knowledge and Youth | Children of Whiterun attend school 5 days / week. Adds a school, teacher and new AI. Click here for a similar mod by the same author that adds a school to Solitude and Markarth. |
410 - Roleplaying
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Alternate Actors | Allows you to assume full control over anyone in the game. Alternate playing as the mage, fighter or thief in your adventure party! |
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Professions |
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Faction: Pit Fighter | Bet on fights or compete in underground pit fights by joining a pit fighter faction. Also consider this add-on. |
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Adolif's -The Windhelm Pit- | Fight in an arena in Windhelm similar to the one in Oblivion. Win 200 gold per fight. |
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Helgen Reborn | Over 1K endorsements. The equivalent of a DLC. Rebuild Helgen from the ground up, train guards to protect it, fight the Thalmor and become the Jarl. |
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LC-Become King of Riverhelm | Over 1K endorsements. Rule a fortress as King. Collect taxes, Generate attacks on castle. Adds 4 Knight followers, coat of arms, 100 NPCs, jester, arena, sewers, baker, tavern, armory, stable with 2 horses. |
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Your Market Stall | [SKSE] Lets you open a fleamarket stall and sell merchandise to NPCs (Try Adura's Merchant Mod - Player Shops on Steam as an alternative) |
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Millwater Retreat | Restore an old building into your home and customize it. Build a mill and operate your own milling business. No DLCs required. |
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Katixas Ciderhouse Restaurant | Manage a restaurant and make your own cider in a very detailed and realistic manner. |
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Katixas Beer Brewery | Brewery sim - realistically brew beer at a new brewery. Each step of the processes is covered in great detail |
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Tytanis - Farming - Cultivation STANDALONE | Plant, grow and harvest plants on your own farm. (An optional standalone mod of Tytanis) |
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Plant Trees | Enables you to plant seeds that slowly grow into mature trees. Grow your own money-making tree farm. |
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Highland Milk Farm | Adds a milk farm & the ability to milk cows. Adds flour to leveled lists. Farm sells pancakes & omelettes. |
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Useable Sawmills | Cutting wood at the sawmill will give the player 20 firewood. Firewood weight decreased to 1.00 |
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Smash It Up - Functional Mills | Makes GrainMills and WindMills functional. Adds recipes to produce flour, fish oil, bone meal, powdered tusk, fire salts, frost salts, void salts, glow dust and ectoplasm. |
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Whetstones - Immersive Super Nifty and Extremely Portable | Sharpen your bladed weapons at your campsite using a portable whetstone. (Only improve the item half as much as a grindstone) Includes animation. |
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Tailoring | Adds a tailoring workshop. Create cloths and dyes and craft clothing at a loom. |
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Jobs of Skyrim | Adds over a dozen types of jobs. Various NPCs will give you radiant quests related to your job. WIP (See Professions for similar mod) |
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Traders of Skyrim ENG | Makes trading as a career possible - adds 5 merchants selling unique commodities that sell for higher price at other locations. A 2nd mod allows you to buy 9 vanilla shops that generate a high regular income. (NOTE: Economics of Skyrim also allows profit through trade) |
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Calling Card Fence Lite | Adds a fence, Destiny Blaise, to the Bannered Mare who will buy your stolen goods. She also provides 'Calling Cards' to leave on the bodies of those you kill. Can customize .png card. |
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Become a Bard | [SKSE] Pick up and play any instrument in Skyrim. Choose from a variety of songs. Followers will play with you. Play at Inns to earn money and a free room. Build your reputation to earn more. |
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Graduate at the Bards College | Learn to play & then earn $$ playing in taverns. (no singing). Enroll in Bard's college, pass 4 courses to graduate. |
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Adopt a Child | Lets you adopt a child from the Honorhall Orphanage in Riften. |
| Make any child your follower | Allows you to make any child as your follower. They can do all things that vanilla followers can do. | |
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Build Your Own Home | Allows you to build home piecemeal (by waterfall) |
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Breezehome FullyUpgradable | Adds realistic expansion to breezehome - starts out empty but can be upgraded piece by piece to include all crafting implements through The Jarl's Steward Proventus. (Works with DLCs installed) |
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Home Construction and Decoration | Buy a deed, gather materials and build your home anywhere. Craft furniture and decorate it how you want. Adjust item placement easily with your mouse. |
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Buyable Paintings and Pictures - Place Anywhere | Craft frames, buy paintings and then hang them in your home (or anywhere you want) |
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Painting in Skyrim | Lets you paint your own paintings in-game using an easel, brush, paints, etc. Hang paintings anywhere or sell them. Choose from over 100 paintings or use your own images. |
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Placeable Statics - Move Anything | Move, rotate and place furniture and other items wherever you want (from the creator of Buyable Paintings and Pictures). Compatible with Decorator Assistant |
| Decorator Assistant | Gives greater precision and control in placing objects than the vanilla grab function. Compatible with Placeable Statics - Move Anything | |
| More Interactive Items - Grab Moveable Statics | Enables grabbing, throwing, pushing, pulling, taking, buying and selling of 87 pre-exisiting moveable static forms including bowls, cups, plates, ewers, bones, logs, pottery, small stone blocks, knives, forks, urn fragments, etc. | |
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The Grytewake Legend - Quest and moveable ship | Adds a quest with a ship (player home) as the reward. Ship can fast travel to 4 locations. |
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The Okaazah - Player-Owned Ship with Crew & Travel System | Adds a player-owned ship with crew. Use map behind wheel to fast travel between destinations. |
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Gokstad Sailable Ship and Portable Player Home | Lets you sail a viking ship in real-time with animated oars and sails. Attack while sailing. Also use as a player home (choose from 3 interiors) |
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Pilotable Rowboat | BETA ** author looking for help ** - Adds a drivable rowboat to Riften docks. Install Finally Real Boats to replace all rowboats with this Pilotable Rowboat. |
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Driveable Boats!!! | Adds a driveable boat! (Press "W" to go forward & steer w/ mouse. Can use bow & cast spells while in boat. Compatible with "Fishing in Skyrim". ** Works but author stopped development. Contact if interested in refining it ** |
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Fishing in Skyrim | Adds working fishing nets & fishing poles (set pole then add meat, bugs or fish from inventory as bait). Use different bait to catch different fish. Chance to find lost relics. Adds a fishing pole vendor. Compatible with "Improved Fish" and Driveable Boats!!! |
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Hunterborn | [SKSE] Changes animal loot into a menu-driven system that lets you pick up, field dress, skin, harvest, and butcher. Adds hunting knives, new alchemy ingredients/effects, and cooking recipes. Patches available for Realistic Needs and Diseases and Frostfall. |
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Realistic Skinning | Use a skinning knife to skin animals realistically. Plays a skinning animation. |
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Hunting in Skyrim | Adds a hunter's guild, new hunting quests, better hunting prices & new perks (optional). Compatible with Real Wildlife & Trophy Hunting. |
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Trophy Hunting | Learn taxidermy. Craft trophies from your kills. Sell trophies or mount them in your player home. |
| A Hunters Life - Hunting Overhaul | Adds more value to pelts & tusks. Use salt at tanning rack to treat hide (increases value). Make into fine rugs for more profit. | |
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Tameable Wolves/Foxes | Tame a wild fox by feeding it a rabbit haunch. Tame a wild wolf by feeding it a venison chop. (watch video) |
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Dice Game in Taverns | Adds an NPC with dice to tavern of each major city. Bet gold to play. Click dice to roll again. |
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Northern Bathhouses | Adds bathhouses to Markarth, Solitude, Morthal, Whiterun, Dawnstar and Riften |
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Enhanced Hotpools | Adds chairs around the hotpool edges that your Dragonborn and followers can sit on and relax. |
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Breezehome Addition - Bathing Area | Adds a bathing area to the player home in Whiterun. Supports followers. |
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Bury The Dead | [SKSE] Lets you bury your fallen companion. Leaves a permanent tombstone behind for posterity that you can read. |
420 - Basic Needs
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Realistic Needs and Diseases | (Based largely on Total Realism - Basic Needs) 5-6 stages of Hunger/Thirst/Fatigue/Inebration. Diseases get progressively worse. Food loot reduced or often stale. Refill water in rivers or taverns. (boil river water or risk disease). Hunger/Thirst/Fatigue rate configurable in-game. |
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Imps More Complex Needs | Hyper-realistic hunger/thirst/sleep. Basic mode - manage satiation, calories, hydration & sleep. Complex mode adds protein, nutrients, alcohol, caffeine, mental fatigue, physical fatigue & morale. Running burns calories. Food can spoil (optional), food likes/dislikes that affect morale, food eaten at an inn or by a fire has higher appeal, eating/drinking animations (optional), water bottles, adjustable dynamic timescale. Compatible with many recipe mods. |
| SkyRealism - Feast and Famine | [SKSE] New recipes + more complexity (adds yeast + dough). Foods add buffs. Burn up to 4K ml of H20/day. Gain 900ml/drink. Burn up to 7K calories/day. Gain 100-2K calories/meal. Lack of rest lowers HMS regen rate & speed. | |
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Drink Eat Sleep Bathe | User-adjustable rates and thresholds for hunger, thirst, tiredness and cleanliness. Hunger affects recovery rate of Health and Magicka. Thirst affects recovery rate of stamina and shout recovery. Being tired retards skill improvement, attack dmg and spell effectivness. Cleanliness affects speechcraft. |
| Gromits Cooking Recipes - Food - Drink Overhaul | Eating/drinking provide buffs and/or increase regen rate of H/M/S. 4 Ranks of food. Adds 51 recipes. | |
| Eat and Sleep | [SKSE] Automatically eat/drink from inventory every 6 hours. (can be turned off). After 12 hrs of hunger or thirst, -2 penalty to Magicka and Stamina per hour (stackable). Each food item spoils at 1 of 3 rates. Can be set to automatically remove nearby food. Adds waterskin & blanket. 15 mins passes when eating. |
430 - Camping
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Pocket Campsite | Lets you build an elaborate camp, fortress or even a town. Includes every conceivable camp item plus furnture. Build walls and more. |
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Camping Kit of the Northern Ranger | Over 1K endorsements. Create flat terrain tiles. Exact placement options. Can enter tent and setup interior of tent including alchemy table and tanning rack. Can setup traps to catch food. Adds campfire interactions: read, meditate, warm hands, clean weapons, play a lute or flute. |
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Portable Campsite | Full and Lite version available |
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Camping Lite | A tent, a fire and a small sitting log that can be installed in a fast efficient way. |
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Craftable and Placeable Havok-enabled Bedrolls | Adds craftable bedrolls from bear and Sabre Cat pelts. Bedroll will tilt, angle, etc. to match the ground beneath and can be repositioned. Great when a tent doesn't make sense (Keep tent on horse and bedroll on person) |
440 - Traps
| Tougher Traps | Higher dmg for all traps (individually customized) with percentage of damage mantained throughout leveling up. Spears/Swinging Blades/Maces cause visual stagger. Darts are now poisoned. Spears have 10% - 20% chance of disease. NOTE: By design, the Lightfoot Perk only gives you a 75% chance to walk on a pressure plate without triggering it...not 100% :) | |
| Killing Traps | Increase the dmg of all traps by 3.8x - simple and to the point (works on all traps) | |
| Traps Make Noise | When traps are triggered, nearby enemies will be alerted. Each trap type generates an appropriate degree of "sound". | |
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Subliminal Traps | Makes pressure plates and tripwires harder to see |
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Deployable Traps | Adds variety of traps the player can use: bear, oil, barricade, rocks, caltrops, & more (Works with Sands of Time) |
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Hunter Traps | Adds craftable bear traps |
450 - Diseases
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Diseased | Makes diseases progress realistically from mild to severe symptoms. Progression or recovery depends on health, rest, medicine, potions and blessings. Alchemy skill and books help diagnose which disease. Adds new medicine recipes that cure specific diseases. Compatible with Realistic Needs and Diseases |
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Chicken Soup of Cure Disease | Cure an illness (disease) by eating soup. Resting in bed is optional (roleplay) |
460 - Timescale
| [CONSOLE] set timescale to 6 | Use the console (~) to set the Timescale for your game. Examples:
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| Timescales modified | Choose from a variety of ESPs to set timescale. Sets a static timescale for all activities. (Or use console command above) | |
| SkyRealism - Time Scale and Travel Speed | Changes the TimeScale to 6 i.e. 1 second real time = 6 seconds game time. (default is timescale 20 i.e. 1 second real time = 20 seconds game time) | |
| Dynamic TimeScale with Autosaave | Adjusts the game's TimeScale dynamically based on the player's circumstances. Fully configurable. Can also perform an AutoSave at regular intervals or after certain events. | |
| Auto-save and time | [SKSE] Dyanmic timescale that varies by situation (configurable). Timescale while traveling increases 1 per sec to "virtually" increase distance. Automatic autosaves at key moments and intervals. Also adds regular notifications of time In-Game and real time spent playing. |
Weather & Lighting Mods
500 - Weather
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Climates Of Tamriel - Weather - Lighting - Audio | Over 10K endorsements. A weather and lighting overhaul - Adds over 500 weather systems. Not compatible with the lighting overhauls - RCRN or RLwC. Not compatible with More Rain, More Snow or Immersive Skyrim Thunder. |
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Lightning during Thunder Storms | Over 1K endorsements. Adds lightning strike effects during rain storms. (Player-configurable options for frequency, distance & more). If using with Climates of Tamriel (recommended), also install this patch by the same author so lightning will strike appropriately with the weather. |
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Immersive Skyrim Thunder | Over 1K endorsements. Adds better rain and thunder sound effects. Works with Lightning during Thunder Storms. Not compatible with Climates of Tamriel. |
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Supreme Storms | Makes rain storms and snow storms more intense (does not affect normal rain and snow). Reduced distant view and wind buffs. Compatible with all environmental mods like Climates of Tamriel, RCRN, and RLwC |
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Real Rain | Over 1K endorsements. Makes rain denser, more random and more natural looking. Optional file enhances weather transitions and the sounds of rain/thunder. Basic version works well with RLwC and CoT |
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More Snow | Increases amt of snow, wind sounds and/or reduces viewing distance during medium and heavy snow weather |
510 - Lighting
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Realistic Lighting Overhaul | Over 5K endorsements. No performance decrease at all. Enhances interior and exterior lighting. Fixes shadow striping. Removes interior fog. Spells emit light. Much More. Compatible with Climates of Tamriel. |
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RCRN -- HDR Lighting and Weather Enhancement | Over 1K endorsements. Highly tuned lighting. Weather and lighting sources are dynamically generated. Volumetric fog. Use RCRN customizer to choose presets and customize. Only small FPS hit (5fps) |
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Ultra Realistic World Lighting | Over 1K endorsements. Makes the lighting more realistic with zero performance loss. Simple one-click install/uninstall. No external adjustments required. |
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IMAGINATOR - Visual Control Device for Skyrim | Adds an in-game tool to control visual elements like Brightness, Contrast, Saturation, Sky Brightness, Sunlight Output, Bloom and Tint |
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Claralux - More and Brighter Lights | Adds lighting around roads, bridges, villages, settlements, etc. Configurable in-game. Works with Ultra Realistic World Lighting and Realistic Lighting Overhaul |
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Lanterns of Skyrim - All In One | Adds lighting around roads, bridges, villages, settlements, etc. Works best with RCRN - Realistic Colors & Real Nights. |
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Immersive Content - Exterior Lighting Enhancement | Lights and fires turn on at dusk and turn off at dawn realistically. Adds lights where appropriate. Only affects exterior lights. |
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DYNAVISION - Dynamic Depth of Field | Over 1K endorsements. Adds dynamic depth of field to add a cinematic experience |
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Skyrim - jumping shadows Fix | A Skyrim.ini tweak to make shadows move more smoothly |
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Enhanced Lights and FX | Over 5K endorsements. Enhances interior lighting of College of Winterhold, inns of major cities and many other locations to create a more dramatic and realistic mood. (MUST SEE Screenshots). Works well with Realistic Lighting Overhaul, RCRN and Climates of Tamriel. Compatible with Lanterns of Skyrim and Claralux. |
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Improved Interior Lighting (For Realistic Lighting Mods) | Updates certain interior spaces with more realistic lighting solutions. |
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Relighting Skyrim | Makes light emanate from the actual light source. Fixes tons of locations. WIP (Click here for DawnGuard edition) |
520 - Torches
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Wearable Lanterns | Over 5K endorsements. Adds a craftable, wearable, Travel Lantern that can be hooked onto your belt or carried in your hand. Uses Oil. |
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Torches for Realistic Lighting | Over 1K endorsements. Increases torch light radius from 712 to 762. Increases torch light shadow radius from 512 to 762. Increases torch life time from 4 minutes to 12 minutes |
| SM Drop Lit Torches | Equipped torch will drop to floor when switching to a weapon/spell/shield | |
| Torch Hotkey | [SKSE] Adds a rebindable torch hotkey to free a vanilla hotkey. Choose a key when first loading the mod. | |
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Light up the night - People Have Torches | NPCs use torches |
| Dynamic Torches | Makes all the interior wall torches in Skyrim removable and extinguishable. (Causes issues with languages other than english) ** Caution: Removing this mod can cause "double-torch bug". ** | |
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Lanterns and Candles | Adds place-able lanterns and candles that can be crafted at a forge. Drop from inventory, activate to lock in place then activate again to turn flame on/off. |
| Torch of Everlasting with Dynamic Shadows | Torches cast dynamic shadows and last longer. Duration options: 4 min, 10 min or forever. Light radius options: Default, 2x or 4x. Brightness options: Default, 1.5x or 2x. | |
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Torches for Skyrim | NPCs use them more, more common in loot, higher light radius |
| Candle Lanterns of the North - Wearable Lanterns Add-On | Allows you to pick up and use the 1400+ Candle Lanterns found throughout Skyrim. Uses candles instead of oil. | |
| Usable Lantern | Adds a lantern you can use to light up areas. Often used in conjunction with with Better Wieldable Lantern. | |
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Better Wieldable Lantern | Adds craftable lanterns. Often used in conjunction with Usable Lantern. |
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Candles of the North: Morrowind-esque wielded candles | Adds usable candles and candelabras. (Not compatible with Wearable Lanterns) |
Travel Mods
600 - Speed
| Realistic Running Speed | Adjusts the speeds of the player, NPCs and horses to give a more realistic feel (generally about 20% slower) while maintaining a good game flow. Matches speed of NPCs to the player. | |
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Realistic Humanoid Movement Speed | Adjusts the speeds of the player, NPCs and horses (optional) to give a more realistic feel (much faster walk speed, slightly slower run speeds) while maintaining a good game flow. Matches speed of NPCs to the player. Watch video! |
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Skyrim Speeds - walk run sprint horses werewolves | People = 75% faster walk. Horses = 50% faster walk and 25% faster sprint. Use with Same Walk and Run Speeds to match speed of NPCs to player. ** Install "Skyrim Speeds" app from this mod's download section to auto-generate a mod with your own custom speed preferences. |
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Speed Revised V2 | People = faster walk and sprint, slower run. Horses = faster walk, run and sprint. Also matches the speeds of NPCs to the player. (see image for speed values) |
| Same Walk and Run Speeds | Makes NPCs walk at same speed as PC. Recommended if using a mod that changes vanilla walk speed. | |
| Syynxs Hardcore Armor Speed | Wearing armor slows you down (-5% for each piece of heavy armor, -3% speed for each piece of light armor) | |
| SME - Roleplaying Speeds | Individually modifies the 4 directions of movement when a weapon is equipped with different speeds for each weapon type (e.g. 2H = slow side straffing and very slow movement when bow is drawn). Also adjusts all normal movement speeds to be more realistic (slower) | |
| Running Drains Stamina | Running drains stamina. You can still run if your stamina is 0 but won't regen until you stop or walk. | |
| Stamina Rush | [SD] Running drains stamina. You can't run when stamina = 0. Customizable. | |
| Momentum | [SD] Accelerate as you run, adjust speed via keyboard. Works with 1.8 and DawnGuard. (NOTE: Don't use optional encumbrance plugin). |
610 - Horses
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Convenient Horses | Over 5K endorsements. 17+ features (too many to list) with many customizable options (WATCH THIS VIDEO). |
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Convenient Horse Herding | [SKSE] An extension of Convenient Horses - Manage your own herd of horses. Rename, set herd camp, have herd follow you, buy guardian dogs to protect your herd, more. |
| Horse Branding | Adds 3 branding irons which let you mark any horse as belonging to you or your followers. Recommended by Ultimate Follower Overhaul | |
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Horse Trotting instead of Walking | Replaces the horse walk animation with a horse trot animation and increases the "walk" speed. |
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Oblivious Horses | Horses won't attack, won't be attacked and will only run a short distance away when near danger. Optional: make horse essential, have more stamina and/or faster20% faster. (NOTE: This feature is included in Convenient Horses) |
| [CONSOLE]setav confidence 0 | To stop your horse from attacking enemies, open the console, click on your horse with the mouse and type: setav confidence 0 (NOTE: This feature is included in Convenient Horses) | |
| Horse Whisper --- Horse Calling - Horse Locating | Adds word of power to "Call" your horse (RUNS to player) or "Track and Call" (adds horse as Misc quest + sets quest as active so horse can be seen on map). | |
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Horse Fast Dismount | Allows you to dismount your horse instantly. (NOTE: This feature already included in Convenient Horses) |
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More Saddles | A variety of saddles for your horse (purchased at stables) that realistically depict your horse carrying a lot of equipment (see video) |
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Tytanis - Horse Armor Vendor STANDALONE | Horse vendor at Whiterun Stables sells horse armor (applied to last horse ridden). This is an optional standalone portion of the Tytanis Mod. |
| Horses walk at double speed and run faster | Makes horses walk 2x faster than vanilla and also run/sprint 75% faster. Click here to create your own custom speed settings. | |
| Ridin Dirty | Adds perks that improve mounted combat. Compatible with all horse mods. Only modifes the Light Armor perk tree. | |
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Mounted Casting | [SKSE] Lets you cast spells while on horseback. Caution: Buggy. |
| HorseRidingFollowers | Special horses for followers added to stables. Tell follower to "Get your horse" and he will and it will become his. | |
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Realistic Horse Shape | Horse is shaped more realistically (changes mesh). |
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About Horses | Replaces the vanilla horse models with a custom mesh and skeleton. Makes horses less fat and taller. |
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More Stables | Adds 2 stables with excellent custom voice dialogue - a white horse @ Dragon Bridge & a Dun horse at Avarstead. (5 horses available in Vanilla) |
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Lesser Hold Stables | Adds 4 stables (Falkreath, Dawnstar, Morthal, and Winterhold). Horses are faster than Vanilla. Cost 1000g. |
620 - Carriages
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Gypsy Eyes Caravan | A drivable player home! Hitch your house and drive it or deploy it as a player home with popout sides for tons of crafting and living amenities. Compatible with UFO & Convenient Horses. |
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Scenic Carriages | ** Mar 10, 2013 - Buggy. Needs updated ** Over 1000 Endorsements. Let's you travel between cities in the back of a carriage with your followers in real-time. |
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Dragonkiller Cart Reloaded | Adds a drivable cart + storage and camping gear. Hook up your horse to a cart and drive it. Followers can travel in the back. (Read here how to setup a caravan) |
| SRM Companion Cart | Adds a drivable cart. Can carry up to 600 lbs. Can carry companions. |
630 - Fast Travel
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Travelling Caravan Home abode | Fast travel to 15 locations in a horse-led wagon player home with bed, cooking spit, storage, travel map and more. (Try Gypsy Eyes Caravan for a drivable version) |
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Better Fast Travel - Carriages and Ships | Adds carriages to over 2 dozen locations and ships to 3 cities so you can fast travel to every town and village. (more immersive than fast travel). Not compatible with Better Villages or Extended Ivarstead. Includes an optional ESP to disable fast travel altogether. |
| Expanded Carriage Service | Adds new carriages to minor holds. (NOTE: Allows you to travel FROM minor holds but does not add minor holds as a destination) | |
| Cart in Each Big Town | Adds carts to various holds and provides a roleplay way to fast travel to smaller towns. ** needs updated. some issues ** | |
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Travel by Boat | An immersive and lore-friendly way to fast travel by boat. Plays an animation of the boat departing. |
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TravelBoats | Adds a boat every few hundred feet on the river. Click E to fast travel to next boat. |
| Disable Fast Travel Permanently | Disables fast travel. Optional - carriages cost more. Optional - No carriages. |
Encounter Mods
700 - Followers
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Vilja in Skyrim | Over 5K endorsements. 4000 lines of custom dialogue, detailed backstory and personality, custom quest and possible romance. Disposition system (your actions affect her disposition to you). Spar with her. She can craft, cook, mine and even shop for you. You can be her Follower. Has her own horse. |
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Cerwiden -SMART Healer- AI Configurable Companion | [SKSE] Over 1K endorsements. A powerful healer follower with enhanced AI that will heal you and your other followers. Highly configurable. |
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Healer Companion - Natalie | Adds a healer companion to heal you and your allies. (Great when playing with No Health and Reduced Magicka Regeneration). Not overpowered like Cerwiden. |
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Shelyn - Healer Companion | A beautiful healer/spellsword (standalone - all cosmetic enhancements are embedded). She will run up to you as soon as mod is enabled. She'll heal you if your health is below 80%. |
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Hoth | Over 1K endorsements. A bounty hunter companion with highly customized armor and personality. Fully voiced. The only companion that dynamically generates radiant quests for the player based on world location. |
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Companion Valfar | A companion with highly customized armor and a personality by adding a custom voice and backstory. |
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Atvir Dres - The Last Prince of Tear | Adds a unique companion with heightened AI, backstory and vibrant personality. More complex interaction with hundreds of lines of fully voiced dialogue. Does not count toward Follower count. |
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Anduniel - Quest Aware Custom Voiced Follower Companion | A custom-voiced, quest-aware elven hunter-bard follower. Standalone appearance (no mods needed). Can hunt for you & cast Illusions on request. Rides own horse. Sings. Set her home, configure combat style & chatter pace. Detailed backstory + possible romance + custom wedding ceremony. 2K+ lines of dialogue. New quests. More. |
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Odvar the Afflicted | Adds a unique companion with excellent voice-acting who is quest-aware and will comment on your quests. Great back story. (an optional file removes special vomit attack) |
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Enhanced Skyrim Followers - Aela the Huntress | Enhanced dialogue, personality and AI. Not counted as a follower. Must complete "Glory of the Dead", the final quest in the Companions questline. |
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Ulath - Custom voiced Follower - Location Aware | [DG] A custom-voiced, quest-aware Dunmer with healing, perks and powers. Choice of Warlock, Ranger or Swordsman. |
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Girls of Skyrim + Girls of Skyrim - PATCH | Over 1K endorsements. Adds 4 very attractive Nord female companions to the Riverwood Inn. All meshes and textures included (no additional mods needed). Recommend installing Girls of Skyrim - PATCH to give them different voices, lower stats and other improvements. |
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Slave Pack Riekling Porter | [DB] A Riekling Porter with an oversized Backpack will carry your weights after you do him a favor. Occupies the pet slot. |
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BFF Animal Companions | Adds a dog and/or fox companion with enhanced AI and custom sounds. Configurable mortality, aggression and confidence levels. 30 texture choices. |
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Wolf Master | Kill their Wolf Master and his three caged wolves will become loyal to you. |
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Mercenaries | Hire as many Mercenaries and Mercenary archers as you can afford. They act like followers - guard, trade, etc. Give individual or group commands. Compatible with UFO. Salary and strength of mercenaries is confgurable. |
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Mercenary Company | Hire a company of soldiers (weekly salary). Command them to assault a fort, secure a perimeter and more. |
710 - Follower Enhancements
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UFO - Ultimate Follower Overhaul | Over 10K endorsements. Up to 15 followers. Extensive dialog/command system, group commands, and horses for followers |
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Extensible Follower Framework | Over 1K endorsements. [SKSE] Up to 100 followers. Extensive dialog/command system, group commands, set residence, assign combat style |
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Amazing Follower Tweaks | Over 1K endorsements. Up to 5 followers. Extensive dialog/command system - Control their inventory, aggression, courage, morality, combat style, spells. Command them to relax, make camp, sleep, learn spells, auto-sell, pose. Includes horses for followers. |
| Better Followers | Numerous improvements to follower system. | |
| Mounted Followers | Lets your follower have and ride a horse that will spawn near your last ridden horse. works with stolen horses, quest horses, but of course works best with stabled horses. (see "Horses" section for more horse options for followers) | |
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Better Stealth AI for Followers - No Torch while Sneaking | Followers won't rush to attack while player is sneaking (unless being attacked). Followers will unequip torch when player is sneaking. (Compatible with UFO) |
| Follower No Weapon Draw | Followers will not draw their weapons when you do if not in combat. | |
| FCC - Followers can Craft | [SKSE] Allows your followers to craft for you for players who don't want to be the master at every skill. Choose "I need you to do something", direct them to a Workbench| Forge|Enchanter and then choose task. | |
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Followers Can Relax | Adds dialog options to stay & collect ingredients (follower will collect ingredients for 150 secs) or stay and relax (Follower will wander around, sit, eat and/or sleep if a bed is available.) Compatible w/ AFT & UFO. |
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Lively Followers | Followers will explore the area on their own if you bore them by not moving for a while (not compatible with mods that allow you to recruit multiple followers) |
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Follower Trap Safety | Followers will not set off traps. compatible with UFO |
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Move it Dammit for NPC Companions and Followers | Over 1K endorsements. Followers will not block your path. They will get out of your way more quickly. Compatible with UFO and AFT |
| Non-Hostile Friendly Fire | Friends and Allies will no longer become hostile if you attack them | |
| Companion Hotkey | Use a hotkey to initiate wait/follow/do me a favor, trade, etc. * Doesn't work with multiple followers. | |
| Followers Extreme Work Out - Dialogues and Training | Adds new dialogue options to train your followers: | |
| My Home is Your Home | Can give each follower their own home | |
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Wardrobe Manager | Followers/spouses will automatically change their outfit based on situation from choices you create. Many user options (MCM menu). |
| Respectful Lydia - Willing Burden Carrier | Replaces "I am swoooorn to carry your burden" with another quote of hers | |
| Less Bitchy Lydia | Changes Lydia’s "I am sworn to carry your burdens" line to "What do you want me to carry?” (far less bitchy and annoying) | |
| Lydia Loop Fix | Makes Lydia use marriage sandbox AI in Breezehome - will go through the house cooking, doing alchemy, drinking, sitting in multiple places, etc. | |
| Lydia - Get out of my Bedroom | Lydia won't enter player's bedroom anymore | |
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Back off Barbas | Keeps Barbas (dog follower) a bit further away so he won't push you off cliffs, into traps, etc. Optional file covers all followers. |
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Less Annoying Barbas | Keeps Barbas (dog follower) a bit further away so he won't push you off cliffs, into traps, etc. (Follows more closely than Back off Barbas) |
720 - Spouse
| Spouses Can Live Everywhere | Assign spouse to any add-on home or location and your spouse will have the same AI-packages and vendor features as in vanilla homes | |
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Spouse Store Mod | Sell items through your spouse. Drop off loot...pick up check. $1-52K/week depending on barter skill. |
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Ekkii Spouse Life | Your spouse works at her market stand 8-5pm in Whiterun. Works well with Spouse Store Mod |
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Marriage Mod - To Have & To Hold | ** Not compatible with Hearthfire! ** Improves wedding ceremony & reception, assign default outfit to spouse, multiple spouses, divorce, more. |
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Marriage Dynamic Outfits - Spouse Redress and Hugging features | Your spouse will hug you once per day and change outfit depending on their circumstance (configurable) |
| A Simple Marriage Mod | Adds a dialog option to divorce your current spouse. Also automatically divorces you if your spouse dies. | |
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Bonds of Matrimony - Divorce | Activate a statue at the bottom of a pool to divorce. Death of spouse = automatic divorce (can remarry) |
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GuruSRs DIVORCE | Activate the Shrine in Mara's Temple and click Divorce. Spouse will leave home & return to normal AI |
| Anyone as follower or spouse plus divorce option | Run bat commands on NPCs from console - follower.txt, spouse.txt, divorce.txt |
730 - NPC enhancements
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ASIS | "Enemy AI 2.0" - Opponents are smarter and there are (optionally) more of them! - Increased spawns (customizable spawn levels) including all added mods without any compatibility issues - Smarter enemy AI (customizable). Enemy will react more intelligently and work together as a team - NPC's will know and use spells that they meet the skill requirements for, including missing vanilla spells and spells from other mods - NPC's now have and use potions intelligently (rarity/frequency of potions is customizable) |
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Horsemen - Mounted Combat Enhancement | Enables mounted combat for Followers & NPCs using both ranged and melee weapons. Improved AI for mounted combat. Rotate freely on horse. Swing or stab attack. Mounted casting with aim ability. |
| Fight or fly | [SKSE] Opponents realistically retreat based on his damage and perceived difference in power | |
| Mercy | Enemy PCs will no longer attack you after yelling "Mercy". They will flee and then wander. | |
| CM Free Time | Turn on/off random quest assignments from NPCs | |
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Run For Your Lives | Over 5K endorsements. Makes citizens in a village or city run indoors during a dragon attack |
| No More Redshirts - Make NPCs Essential | Sets over 400 hand-picked "civilians" as essential using a bat file (stable hands, shopkeepers, farmers, etc) to protect them from being killed by aggressive mods. NOTE: to make your companion nonessential, just edit them in the bat file and run it again. | |
| Non-Essential Children with Inventory Tweaks | An updated version of Non-Essential Killable Children. Children can be killed, pickpocketed and looted. Children use appropriate furniture. Hearthfire version modifies their inventories. | |
| Merchants only reply with Take a Look | Replaces "Some may call this junk, me I call them treasures!" with "Take a Look" | |
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Dynamic Naming | Dynamically assigns names to NPCs |
| Riverwood Trader sells Clothes | Riverwood Trader offers clothing | |
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NPC Bartering | Enables a bartering dialogue with most NPCs. (Will not sell current outfit or main weapon) Most NPCs have a very small amount of gold. |
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Request Bard To Take A Break | Adds the dialog option "Can you take a break" to all bards when they are playing. Useful if you play your own instrument or if you prefer to listen to Lore friendly Irish tavern music. |
| Bards sing on request ONLY | Deactivate autosinging for all bards. If you want them to sing, you must pay them. | |
| No NPC Greetings | Reduces the distance required between the player and an NPC before they'll start talking to you | |
| Housecarl and Homeowner Greeting Fix | Stops housecarls from asking "Are you lost?" or "I hope you're not planning any trouble". Friendly NPCs will say a friendly greeting. Unfriendly NPCs will continue to ask "Are you lost?" etc. | |
| Less Talkative NPCs | Reduces the idle chatter and social conversations NPCs have between you and themselves. | |
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Skyrim Peasant Fashion | Adds 25 new varieties of outfits to townspeople. Lore-friendly. Compatible with Body-Slide, UNP, CBBE, etc. |
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Guard Dialogue Overhaul | Over 2000 endorsements. Unlocks missing Guard Dialogue. Guards will be more respectful and acknowledge you as the Thane. |
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Wearing faction armour causes aggression | Wearing faction armor will make opposing factions hostile towards you. |
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Guards guard the player from thugs | Guards will now help you when you're attacked by thugs |
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Improved closefaced helmets | Alters close-faced helmets so that the eye holes are open. |
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Open Faced Guard Helmets | Alters the guard and Stormcloak helms so face is 50% more visible (see image) |
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Stormcloaks_n_Guards_with_Faces | Alters the guard and Stormcloak helms so face is 100% more visible (see image) |
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No Guard Helmets | Completely removes the helmet that city guards and most Stormcloak soldiers wear |
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Stormcloak Armor Variety | Stormcloaks spawn with a variety of different armor |
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Imperial Legion Armor Variety | Legionnaires spawn with a variety of different armor |
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Lawrens RNG Guards | Guards will wear custom-skinned, lore-friendly outfits that are more appropriate to their hold and climate |
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Guards Armor Replacement | Replaces guard armor (males only) with open-faced helmets and chainmail hauberks bearing their household's crest. Does not change Stormcloak armors. |
| Varied Guards and Stormcloaks | Stormcloaks and Imperials wear random helmets & wear more appropriate armor. Not compatible with Hearthfire. | |
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Lanterns for Guards - Wearable Lanterns Add-On | Guards will sometimes carry lanterns instead of torches (requires Wearable Lanterns) |
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Lantern Caretakers | An NPC will light one of the town's lanterns each night and then go to the nearest Inn (adds immersion). (requires Lanterns of Skyrim - All in One) |
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Diverse Priests | Priests' robes match their faith - priests of Kynareth wear green, priests of Dibella wear red, priests of Arkay wear gray, priests of Talos wear brown and priests of Mara wear tan. |
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Realistic Body System | Appropriately applies a wide variety of random body types to NPCs. (e.g. skinny beggars and fat nobles). Does not affect player's character. |
740 - NPC encounters
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WARZONES - Civil Unrest | Over 5K endorsements. Adds dynamic conflicts between factions |
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Interesting NPCs | Over 5K endorsements. Adds over 130 voiced NPCs with over 25K lines of dialogue, over 20 followers with location-based commentary, 8 marriage NPCs, and over 35 quests. |
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Immersive Patrols | Over 2,500 endorsements. 5 separate script-free plugins that add lore-friendly patrols - Civil War (Imperials & Stormcloaks), Bandits, Travelers, Werewolves and a DawnGuard plugin. Use as many plugins as you want. Compatible with DawnGuard and WARZONES - Civil Unrest. |
| Travellers of Skyrim - Travelers | Adds 10 alchemists, 10 apothecaries, 10 merchants buying and selling their wares, & 20 mercenaries for hire that travel between 30 locations | |
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Inconsequential NPCs | Adds over 40 NPCs around Skyrim to enhance social ambiance such as carriage guards, ladies of the evening, skooma dealers, mercenaries, etc.Compatible with Interesting NPCs. |
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Randomly-Generated Generic Townsfolk | Intelligently spawns a variety of townspeople to make towns more populated. Lite and Liter version available for 1/2 or 1/3 as many spawn points. |
| DFB - Random Encounters | Adds a random encounter generator to spawn up to 28 varieties of creatures (e.g. Bears, Wolves, Dragons, Bandits, Orcs, Trolls, Skeletons, Werewolves, etc). Player can configure which creatures, how many, how difficult and how often. 200 hand-placed spawn points. | |
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ERSO 10.02 - Adventurers and Travelers | Adds 40 NPCs that travel between 18 towns. Adds an Adventurer party to each town that hunts bandits. (This is an updated, cleaned version of Adventurers and Travelers) |
| SIM - Skyrim npc Immersion Mod | Adds new NPC adventurers, new random encounters and more. | |
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Sleeping and Fast Travel Dangers Sands of Time | Can be attacked while sleeping or fast traveling. Configurable options. (Recommend "Deployable Traps"). |
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Populated Cities | Over 1K endorsements. Adds 10+ NPCs to major cities and 5+ NPCs to smaller major cities. Daytime NPCs will go to Inns at night. (Nighttime NPCs will walk the streets) |
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LIAT - Lively Inns and Taverns | Populates inns with more people. Inns are now lively! Includes ambient crowd noises and animations. |
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Crowded Solitude (aka Crowded Cities) | Adds 30 NPCs to Solitude each with different paths and times that they travel. |
750 - Wildlife Overhaul
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SkyTEST - Realistic Animals and Predators | Over 4000 endorsements. Animal AI overhaul - complete food chain (hunt, drink water, forage), mating, hibernation, babies, proper inter-faction reactions, fight or flight, more (90% compatible with Real Wild Life) |
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Real Wildlife - Skyrim | Edits leveled lists to add animals with a variety of age and diseases, Revised AI and wildlife faction interaction, adjusted speeds, 16 new diseases, 45 new ingredients, 21 new foods & 21 new recipes. Not compatible with Hearthfire. |
760 - Wildlife
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skyBirds - Airborne Perching Birds | Adds realistic birds that chirp, sing, eat insects, build nests, can land or perch anywhere, and fly away when you approach. (Compatible with Birds of Skyrim & Birds & Flocks) |
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Birds of Skyrim | Adds 20 varieties of (non-flying) birds e.g. chickens, roosters, pigeons, pheasants, etc. (Compatible with skyBirds & Birds & Flocks) |
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Birds and Flocks | Adds dozens more instances of birds that fly away when startled. (Compatible with skyBirds & Birds of Skyrim) |
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101Bugs | Adds bugs, butterflies, dragonflies, Luna-moths & torchbugs for added immersion |
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AIMP - Antz in my Pantz | Adds over 1100 hand-placed animated ant tiles (more than 150 times as many as Vanilla). No performance loss. Compatible with 101 Bugs. Ants and centipedes can be harvested for alchemy. |
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Prides of Skyrim | Adds hand-placed Lions, Lionesses, Panthers, Tigers and a Boss Scar with custom textures, patrols and idle markers. Compatible with SkyTEST - Realistic Anaimals and Predators |
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Pets of Skyrim | Adds cats, dogs, rabbits, and a wolf puppy to Tamriel. If prompted, many will become your companion. |
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More Village Animals | Adds more farm animals to 11 farms |
| Real Animals: Domesticated | Adds 14+ varieties of farm animals to 14+ locations | |
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Horses Gone Wild | Adds herds of wild horses to various locations. 1 stallion in each herd is ridable. Uses Slofs Horses for a variety of well-textured horses. |
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Wild Horses | Adds herds of wild horses around Skyrim (stallions, mares, colts, fillies and geldings). Easy to find a ridable horse. |
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Cliffracers | Adds a few cliffracers near the Morrowind border. They can be shot down but they don't attack (watch video) |
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Improved Fish | Adds 33 variants of pond fish, 18 bigger fish & and a stringray. (Dragonflies spawn above pond fish spawn points). Adds a filleting bench to fillet fish |
| Bigger Badder Bears | Increases the size, weight and damages of bears. Several versions available. (Use "Bigger Bears" to only increase the size) | |
| Faster Woodland Creatures | Increases speed of some animals, increases value of some pelts. No change to AI or animals stats (difficulty) | |
| No Predators on roads | Relocates predator wildlife from roads to wilderness (prey and ambient creatures untouched). Less disruptions when traveling by cart or horse between cities. | |
| Peaceful Mudcrabs | Regular mudcrabs won't attack you. The bigger ones will still attack | |
| Friendly Creatures | Makes bears, wolves, skeevers, mudcrabs, slaughterfish and horkers non-aggressive. They will only attack if you get too close to them. (or try Pacifist mini-Mods as an alternative) | |
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Realistic Wildlife (Loot And Recipes) | More realistic animal loot - MUCH more meat and no more gold + new cooking recipes. Compatible with Realistic Needs and Diseases |
| ClamsDropPearls | Clams might have a pearl: Lg Clams - 10% (lg pearl), Normal Clams - 20%, Thin Clams - 30% chance (sm pearl) |
770 - Creatures
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Automatic Variants | Applies a variety of textures to the same creature type e.g. all wolves in a pack will have different colors. Numerous AV packages listed on mod's description page. |
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Skyrim Monster Mod | Adds over 100 creatures. Spawn at appropriate locations. Added to leveled lists. (NOTE: Banned from Nexus so mod is now located at VGUNetwork) |
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Skyrim Monster Mod Lore-Friendlier Replacer | Modifies Skyrim Monster Mod so only lore-friendly monsters are added |
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Skyrim Immersive Creatures | [DG] Over 1K endorsements. Adds dozen of new creatures from many mods plus new Boss encounters. Adds skeleton resurrection - random chance to come back to life at a random time. |
| Skyrim Immersive Creatures - Purist Lore-Friendly | [DG] Modifies Skyrim Immersive Creatures so only lore-friendly monsters are added. | |
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Here There Be Monsters | Adds six massive mystical monsters that prowl the Ghost sea. Adds 3 ship captains that can be hired, 3 survivors in the docks, and an expert monster hunter for hire. |
| Syynxs Stubborn Skeletons | Skeletons have more health, do 50% more dmg and have a high chance of getting back up again when killed. (skeleton resurrection is included in Immersive Creatures) Try Skeletons - Truly Undead as an alternative (Skeletons resurrect indefinitely unless killed with a silver sword) | |
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Armored Skeletons and The Walking Dead | Adds several new Skeleton & Undead types wearing iron, steel or leather armor. Stronger than vanilla skeletons. (included in Immersive Creatures) |
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Beast Skeletons | Adds Orc, Khajit and Argonian skeletons to several locations. Adds a spell to conjure a skelteon reflecting your own race. (included in Immersive Creatures) |
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JAWS - Deadly Oceans | Adds 8 deadly species of slaughterfish ("jawfish") to northern coast (up to 10X bigger). Adds custom sounds and music (configurable). Read testimonial. |
| SkyTEST - Harder Creatures | Harder trolls, vampires, giants, skeletons, werewolves, SprigganMatrons, FrostBite Spiders, Attronachs, Dremora, Chaurus Reaper & Dwarven Centurions. | |
| Dangerous Wolves | Wolves do 3X more dmg (15 from 5) and have 2X more Health (24 from 12) |
780 - Dragons
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Deadly Dragons | [SKSE] [DG] Over 10K endorsements. Adds new dragons. + lets you customize dragon health, armor, melee damage, breath damage, and event system frequency. Set to vanilla by default. |
| Dragons Diversified | Works with Deadly Dragons. Replaces the standard dragons with 13 new dragon breeds, each heavily scripted to provide more interesting gameplay. | |
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Enhanced Mighty Dragons | Over 1K endorsements. Replaces vanilla dragons with 16 dragons having unique resistances, weaknesses and shouts. Each dragon has their own age, names, stats, tactics and textures. Choose between 8 difficulty levels. |
| Resilient Dragons | NPCs deal less damage to all Dragons, as well as increasing the Dragon core health and mitigation. | |
| Realistic Dragons | Dragons are unleveled, do more dmg, fire breath now lights objects on fire, they land less and always try to face target | |
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Dragon Combat Overhaul | An overhaul of the dragon's combat AI to create more random and realistic behavior in combat. |
| SKREEE - Less Frequent Dragons | Reduces # of random dragon spawns (50% or 75% chance spawn is canceled - player choice) Compatible with all deadlier dragon mods | |
| MD - Waiting More Time Before Next Dragon Encounter | Less Dragon encounters by increasing wait time before your next Dragon encounter. Waiting time x1.5, x2.0, x2.5 or x3.0 than vanilla. | |
| Immediate Dragons | No longer need to see the good old Greybeards for dragons to spawn officially. works great with alternate starts and existing characters | |
| Passive dragon encounters | Dragons encountered won't be aggressive to player unless attacked. They'll still attack towns and guards will still attack dragons. (optional file makes them passive to everyone unless attacked) | |
| MD - Stop to Dragon Encounters | Stops all Dragon encounters | |
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Dragon Remains | Prevents dragons from becoming a skeleton when they die (you still get the dragon soul) ** Not compatible with DragonBorn ** |
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Baby Dragons of Skyrim | Adds baby dragons to Skyrim and adds parent, child and sibling relations to the new Dragons.(does not conflict with other dragon mods) |
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Dragon Nests | Adds dragon nests, young dragons and dragonlings (can't shout or fly). Female dragons more aggressive when near dragonlings. |
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Dovahkriid - The Dragon Lords | Adds 10 extremely powerful named dragons. Their scales can be used to craft special armor. |
Thievery Mods
800 - Thievery Overhaul
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Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket | A modular rebalance (i.e. more challenging) of Sneak, Lockpicking, and Pickpocket skills, settings, enchantments and perks. Sound, light, armor worn, and speed play a greater role in sneak detection. Item weight more important when pickpocketing. Lockpick sweet spot reduced. Gauntlets affect lockpicking. Stronger lockpicks. NPCs search longer if attacked. Crime report radius reduced. More. |
810 - Stealth
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Sneak Tools | [SKSE] Over 1K endorsements. Adds ability to knockout target (sneak attack w/ empty hands), slit throat (sneak attack w/ dagger) or kill a sleeping NPC. Adds a cowl that can mask your identity, water arrows and rope arrows. |
| Path of Shadows | Realistic stealth - Adjusts detection time. Light, armor and movement matter | |
| Shadow Play - Sneak and Stealth Rebalance Mod | Sneaking much harder, light more important, NPCs look longer, armor more important | |
| Stealth Character Immersion Fix | Adjusts detection time | |
| SkyRealism - Stealth and Sneak Detection Durations | Changes alarm durations - hearing or detecting movement of an enemy = 30 secs (was 10), seeing an enemy = 120 secs (was 10), being attacked by an enemy = 180 secs (was 15), after losing an enemy = 60 secs (was 10) | |
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Improved sneak detection | improves Skyrim's detection while sneaking, triggered by loud noises, changes in light sources and movement. |
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Binocular Vision For NPCs while Sneaking | Changes Vanilla's 190 Degree detection radius to 135 Degrees (see image) |
| Sneak Tweak | Increases reset time after detection or being attacked. View cone is narrower but enemies detect your more easily in a lighted area. NPCs detect noise better. | |
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Armor Disguises | Wear ALL pieces of a Faction's armor to be disguised as a member (i.e. all fur = bandit disguise) |
| Professional Shiv | Roleplay enhancement - adds an assassin's shiv that does 1 pt of dmg but will kill the target instantly if used successfully while in stealth mode. (Recommend "The Dance of Death - A Killmove Mod") | |
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Shortcuts - Secret Entrances For All Cities Plus Thieves Guild | Adds secret entrances into and out of the major cities |
| Shenk Thievery Overhaul | ** No updates since Mar 2012 ** Adds city stealthways, shop guards, guard dogs, specialty arrows, more loot in buildings + dozens of fixes & other improvements |
820 - Pickpocket
| Simple Pickpocket Rebalance | Doubles weight multiplier for pickpocket difficulty (stealing heavier stuff is harder) | |
| 20% Minimum Pickpocket Chance | Increases the minimum pickpocket chance to 20% |
830 - Lockpicking
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Lock Overhaul | Lets you auto lockpick (at the cost of lockpicks), smash locks or open locks with a spell. |
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Breaking and Entering | Open containers or doors by bashing them with your weapon. |
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Smash locks and lock doors | Allows player to smash any lock with weapons (unless it needs a key). Not compatible with SkyRe. |
| SEU - Skyrim Enhanced Unlocking - ENGLISH | Unlock by weapon, spell, acid or fus ro dah (doors only). Bash works with SkyRe. (This is the updated SKSE version of GBU - Gerauld s Better Unlocking) | |
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Lockpick graduation by Lilyu | Adds markings to lock textures on chests. Provides a visual reference point on where your lockpick broke. |
| Randomized Lockpicking | Replaces the lockpicking minigame with a random chance based on your lockpicking skill and the lock's level. | |
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Auto Lock Picking | Automatically unlock the doors and chest. Unlocking probability will vary with the difficulty of the lock and the perk. |
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less touchy lockpicking | Easier - Increases the sweet spot on higher lvl locks without making lower level locks too easy (see image) |
| Fluffkins Immersive Lock Picking Mod | Harder - all sweet spots are smaller, picks last longer, less difference between lock types, | |
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Lockpicking Overhaul | Replaces mini-game with chance-based system. At low skill lvl, you'll be unable to pick high lvl locks & low chance to pick low level locks (likely to break 5 or 6 lockpicks just on a novice lock). Pick chance are configurable. Also adds lock bashing, Lock forcing, melting locks with craftable acid, a lock open spell and lockable objects. Works with Lock Bashing. |
| Harder lockpicking | Much harder - can open novice locks and MAYBE apprentice locks but will need skills to open adept+ locks | |
| More Locked Containers | Higher chance of locked chest, chance of increased loot if locked | |
| Less Lockpicks | Reduces number of lockpicks found in loot |
840 - Crime
| Reneers Crime Overhaul | Modifies how Guards react to player crimes | |
| Realistic Crime Radius | Reduces the crime report radius from 4000 (feet possibly?) down to 350 | |
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Block Steal - prevents accidentally stealing items | [SKSE] Prevents you from accidentally stealing objects and getting a bounty on your head. Must be sneaking to steal. |
| Longer Jailtime | Increases the maximum jailtime from 7 days to 30, 60 or 100 days | |
| Expanded Jail Cells | Need food and drink while in jail. (Recommend RTR - Realtime Reading) | |
| Life in Prison | Allow you to roleplay your time in prison | |
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Higher Bounties for Crimes | Higher bounties for crimes. Click here to see adjusted bounties. Amt of fine varies by hold (and affects jailtime in Crime & Punishment) |
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Don't Commit Crimes | Higher bounties for crimes. Click here to see adjusted bounties |
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Vinis Crime Gold - More Expensive Bounty | Higher bounties for crimes. Click here to see adjusted bounties |
Crafting Mods
900 - Crafting Overhaul
| Ars Metallica - Smithing Enhancement | Adds ability to forge arrows, lockpicks, skill advancement for using smelter and tanning rack, melting down armor and clutter, craft guild-appropriate gear and more. (DLC Add-ons available) | |
| Complete Crafting Overhaul | ** Use Sharlikran's Compatibility Patch instead! (original mod not required)** Over 2500 endorsements. Adds missing weapon and armor upgrade recipes, fixes crafting recipes (more logical), can only craft armor from own faction (requires Weapons & Armor Fixes + Smithing Perks Overhaul) *Not compatible with DawnGuard. | |
| Smithing Perks Overhaul | ** Use Sharlikran's Compatibility Patch instead! (original mod not required)** Fixes smithing perks by correctly tying them to their respective material components (recommend mods: Weapons & Armor Fixes + Complete Crafting Overhaul) *Not compatible with DawnGuard | |
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Lost Art of the Blacksmith | Adds missing weapon and armor upgrade recipes. Recommended to use with Smithing Perks Overhaul and Weapon and Armor Fixes. Not compatible with Complete Crafting Overhaul. ** Be sure to install Sharlikran's Compatibility Patch, too ** |
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More Craftables | Adds variety of craftable weapon and armor |
| WARR - Weapon and Armor Recipes Rebalanced | Revises armor and weapon crafting recipes to make them more realistic and challenging (e.g. wood needed to craft shields and weapons with wooden shafts). In general, recipes require more resources in both quantity and variety. | |
| -JK- Crafting Breakdown -Junk Melting Smelting- | A complete recreation of Vals Crafting Meltdown from scratch by jediakyrol. 90% the same. | |
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Vals Crafting Meltdown Alpha - Melting Smelting and Fletchin | ** Use Sharlikran's Compatibility Patch instead! (original mod not required)** Adds ability to melt down armor, weapons and misc items back into raw materials, smelt gold/silver rings & amulets, and fletch arrows. Designed to work with Lost Art of the Blacksmith + More Craftables |
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Melt Down Everything | [SKSE] Gives you the ability to melt down every piece of metallic ammo, armor and weapons, even if they are from mods. |
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Smeltdown - Items to Ingots | Allows most metal weapons and armor to be converted to ingots (50% of what was req'd to make them). Cannot convert items you're wearing. |
| Crafting 300 - Armoury of Tamriel | A weapons and smithing overhaul - Makes weapon material separate from style. Learn materials via perks, learn styles via smithing books. Improve weapons with gem dust. Dragon-Rune Crafting. New Smithing Perk Tree. | |
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Arrowsmith | Lets you craft arrows in bundles of 50. Must have relevant smithing perk. (Click here for Dawnguard version) |
| JBSchroeds Complete Mundane Overhaul | Adds missing weapon and armor improvement recipes. Realistic reweight of all items. Faction armor requires book, can break down weapons/armor >> scrap >> ingots. Recommended to use with Smithing Perks Overhaul and Weapon and Armor Fixes |
910 - Crafting
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SkyRealism - Portable Crafting Kits | [SKSE] Adds portable kits that can be crafted for mobile Alchemy, Cooking, Enchanting, Forging, Sharpening, Smelting, Tanning and Tempering |
| Gem Cutting | Lets you cut rough gems into flawless gems. | |
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Expanded Jewelry Crafting | Over 1K endorsements. Expands the jewelry crafting to include Dwarven, Orcish, Elven, Glass, Ebony, Daedric and Dragonbone jewelery. Use this mod to add to leveled lists. |
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Map Tomes and Writing Table | Adds a writing table that lets you craft books containing your completed collection of maps and recipes (treasure maps, basic potion recipes, resist potion recipes and poison recipes) |
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Lorecraft - learning and managing for crafting - CORE | Buy crafting books from merchants to learn crafting recipes. Can only craft what you've learned to craft. Use book to turn off recipes to remove them from crafting list. |
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SHARPE Craftsmanship - Made to order | Request armor to be made for you by Eorlund Gray-Mane in Whiterun, the best blacksmith in Skyrim (you supply the materials). Prices are expensive. Useful if you don't have the smithing skill to craft high-end armor. (Similar feature is in Economics of Skyrim) |
| Helpful Blacksmith | Request armor and weapons to be made for you by Adrianne, Beirand, Eorlund and Alvor. You supply the materials. Useful for roleplaying a character that doesn't do smithing. (Similar feature is in Economics of Skyrim) | |
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Real-Time Smithing | [SKSE] Placing your weapon on a workbench and beating it with a blacksmith hammer (in real-time) improves it temporarily. |
| Long Lost Smelters of Skyrim | Puts a smelter in the big cities that didn't get one in vanilla, and some of the hamlets, including Riverwood. Consider Smelt Skyrim as an alternative. | |
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Smithing Perks Reworked | Smithing Perks no longer give you the ability to create armors and weapons, only improve them. Find and smelt down a full set of related armor and then you can craft it. (Same for weapons) |
920 - Cooking
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Filled Pots | Adds vegetables, meats, soups or stews to the empty pots hanging over fires around Skyrim. |
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Babettes Feast - Improved Cooking | Adds milk and 11 new food recipes + unique models. 3 versions of food effects. Compatible with Realistic Needs and Diseases. |
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Cooking Expanded | Adds 14 new food recipes. Click here to make compatible with Realistic Needs and Diseases. |
| Gromits Cooking Recipes - Food - Drink Overhaul | 51 cooking recipes - food & drinks affect health, magicka & stamina regen rates (no compatibility mods) | |
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Be a Milk Drinker | Adds milk, apple juice, carrot juice, grape juice, juniper berry juice, snowberry juice and tomato juice as drink options. |
| Better Bee Hive - Get That Honey and Brew Alcohol | Makes honey and honeycombs less rare and adds new recipes using honey and honeycombs in cooking, drinking, and alchemy. | |
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No Salt for Meat Recipes | Salt is no longer needed to cook meat (because cooking deer at campfire should not require salt). Salt still needed for stews and other recipes. |
| More Salt Please | Food vendors will now have 3-7 salt for sale instead of 1 (except produce vendors) |
930 - Alchemy
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Learn Alchemy From Recipes | Learn ingredients effects by reading alchemy recipes |
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Alchemical Apparati | Adds an alembic which can be used to make potions and poisons on the go. (Equip the alembic to prompt the alchemy interface). (alternative: SkyRealism - Portable Crafting Kits) |
| Phitts Alchemy and Food Overhaul | Rebalances and enhances the alchemy and food crafting systems | |
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Alchemy Overhaul | Realistic chemistry - create realistic chemical compounds from natural ingredients using extractor and diffusor and then combine compounds to create potions and poisons. |
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Immersive Potions | Potion effects will take 5 seconds instead of being instant. Effects to not stack i.e. the 2nd potion overwrites the 1st (prevents spamming). Recommend with Potions Animated. |
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Potions Restore Over Time and No Spamming | Restore potion effects will take 5 seconds instead of being instant. Effects do not stack i.e. drinking 10 healing potions all at once will have the same effect as drinking only one. Recommend with Potions Animated. |
| Hardcore Restore Potions | Potion effects will take 25 seconds instead of being instant. Recommend with Potions Animated. | |
| Gromits Potions Heal Over Time Mod | Potion effects will take 3 seconds instead of being instant. Adjusts weight of all potions to a range of 0.1 to 0.8 based on size of bottle. Recommend with Potions Animated. | |
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Better Stronger and More Effective - Deadly Poisons | Increases effectiveness of poisons. Poisons last 5 - 15 seconds. Also applies to poisons created with alchemy and the bite and spit of spiders, Spriggans and Chaurus. |
| Syynxs Improved Poisons - Longer poison duration | Extends duration of poison effects to 3-10 minutes. Applies to NPC poisons, poison ingredients (e.g. eating a deathbell will poison you for a few minutes), dungeon trap poisons, etc. | |
| Poisons for Assasins | Makes poisons more potent. Adds frenzy poisons (afflicted attacks anything for x secs) & lingering stamina poisons. Changes 'Concentrated Poison' Perk - poisoned weapons last 10 hits instead of 2 (optional). | |
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Harvest Overhaul | Lets you harvest several ingredients (random number) from each flower instead of just one. (optional esp increases realism for animal loot, too) |
| Improved Recipes | Allows player to learn the properties of ingredients that are listed in recipes upon reading them. | |
| Alchemists Have Ingredients | Insures that Alchemy shops will stock all potion ingredients. Will have the following amounts: Rare 5, Uncommon 10, Common 15 (optional plugins with higher quantities are available) | |
| Expanded Apothecary Inventory - More Potions and Ingredients | Increases the quantity and availability of potions and ingredients for sale at apothecaries. Rare ingredients are unchanged but 1 - 2 dozen of each common ingredient can be expected. | |
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Alchemy Extended | Allows more rare ingredients to be sold by vendors and found in the world |
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The Great Book of Alchemy -Now in 4 volumes | 4 alchemy reference volumes - healing and restoration, poisons, fortifications, alteration and resistances. No pictures. Can only be obtained by console command |
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The Big Book of Alchemy | Adds a book containing effects of all ingredients with pictures. Can be purchased at most apothecaries |
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Master Alchemy Recipes | Adds a book to Alchemist's shack with a handful of powerful potion recipes |
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Potions/Poisons Guide | Adds a book to BreezeHome with the recipes for all of the potions and poisons |
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Useful Books | Add 2 books to merchant lists: "Alchemist's Desk Reference" - skyrim ingredients + "The Masks of Power" - describes the locations of the Dragon Priest Masks |
940 - Scrollcrafting
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The Scribes Lectern | Craft magic books from blank book + scroll (can give to follower to learn) |
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Scrollcraft | Requires 1 roll of paper & Silverdust (can buy or smelt from silver ore or ingots). Craft scrolls at scroll crafting station (added to 5 major holds). Adds rolls of paper & silverdust to Alchemists, Mages & Trade Caravans |
| Craftable Scrolls | Requires charcoal + parchment + soul gem. Make charcoal at smelter, make parchment at tanning rack, make scrolls at tanning rack. (Click here for a very similar mod on the Nexus) |
950 - Enchantments
| Enchantment Balance Overhaul | Rebalances enchantment. | |
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Enchantment Effect Replacer | Replaces texture on enchanted weapons (Improves, changes or removes enchantment effect) |
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EzEs -Artifact Disenchanting- | Lets you disenchant powerful artifacts to learn their affects allowing you to place artifact enchantements on normal weapons. |


